Monk
Base Class: Monk

While some traditions focus on open hand attacks, Monks who studied this tradition use the power of their body and channel it to their fists. Monks who use the Closed Hand tradition hit harder and take more, unlike the other traditions. Closed Hand Monks are considered guardians. They have Ki channeling through their minds and bodies. When the opportunity arises they know when to strike, channeling all of their Ki to their closed hands. After a strike has been dealt, these Monks can easily let their Ki flow back into their minds.

Strength of Body

Starting when you choose this tradition at the 3rd level, you can manipulate your Ki to strengthen your body enhancing your attacks or improving your defenses in the following ways:

  • Iron fists: whenever you make an unarmed strike against an opponent you can spend one ki point to add extra damage die to the attack.
  • Great wall: whenever you are hit with a melee or ranged weapon attack you can use your reaction to add your proficiency bonus to your AC at the cost of 1 Ki point.
  • Iron grip: you can spend one ki point to take the grapple action as a bonus action.

Stoneskin

Your body's training has allowed for more endurance. At 3rd Level, you add your DEX modifier to your Hit Points when you level up.

Sound Mind

Starting at the 6th level, you can add your WIS modifier to your damage for unarmed attacks. In addition, you can now add your WIS modifier to your initiative checks.

Seismic Sense

You have become accomplished in the ways of waiting for the right moment to strike. Your body and mind are in sync, allowing you to sense targets using vibrations. Starting at the 11th level, you gain tremorsense out to a range of 30 feet, and with that, you also gain an advantage on Wisdom(Insight) check on creatures within 30 feet. 

Titan Punch

You are able to channel your Ki to your closed hand. Your strikes mimic those of the titans.

At 17th level, when you hit someone with an unarmed strike you may spend 3 ki points to attempt to immediately knock the opponent out. The target must make a Constitution Saving throw or fall unconscious. If the target succeeds they instead take 10d10 bludgeoning damage.

Previous Versions

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1/12/2022 7:08:45 PM
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