Barbarian
Base Class: Barbarian

(Make custom for a pc I'm playing with.)

All barbarians a fueled by anger, but barbarians following this path are consumed by it. Constantly on the verge of losing control, these barbarians attack with frightening power, but assume risk to do so. Whether it is an earth shattering attack or brutally attacking with bare hands, the path of bloodlust leaves destruction in it's wake.

Bloody Rage

Your rage is enhanced by your savagery. You may make an unarmed strike as a bonus action while raging. This unarmed strike deals 1d4 bludgeoning damage, using your strength modifier for the attack and damage rolls like normal.

In addition, while raging, at the beginning of your turn and when you receive damage from an attack you must make a DC 10 wisdom save. On a success, you gain a bloodlust point. You can have a number of these points up to a maximum of 3. On a failure, you gain a point towards blind rage, up to three. All points accrued this way are lost when your rage ends.

Blind Rage Progression Table

Level 1: You have disadvantage on wisdom saves. 

Level 2: Whenever you attack, you must attack recklessly.

Level 3: You no longer make Bloodlust saves. Instead, you go berserk, unable to differentiate friend from foe. You must attack each turn if able, focusing on the largest creature within your movement. You drop whatever is in your hands, and your unarmed attacks deal 1d10 (1d12 at level 14) bludgeoning damage, or whatever damage any natural weapons you may have. Once your rage ends you will gain 1 point of exhaustion. At level 14 you no longer become exhausted.

Bloodlust Table

Giant Might: When you hit a creature one size category larger than you or smaller with a Melee weapon attack while raging, you may spend 1 Bloodlust point to force that creature to make a strength saving throw or be pushed 10 ft back. (20ft. at level 14)

Colossal Swing: When you hit a creature with a Melee weapon attack while raging, you may spend 1 Bloodlust point to deal damage to another creature within 5 feet of the original target equal to your damage modifier.( Additional 1d8 to the second creature at level 14)

Overwhelming Force: When you hit a creature one size catagory larger than you or smaller with a Melee weapon attack while raging, you may spend 1 Bloodlust point to force that creature to make a strength saving throw or be knocked prone. (That creature will instead be stunned if it fails once you reach level 14)

Crack the Sky: As a bonus action, you may spend two Bloodlust points to clap your hands together and make a shockwave in a 10 foot cone originating from you. Any creature caught in the shockwave make a constitution save. On a failed save, a creature takes 2d8 (3d8 at level 14) thunder damage and is pushed 10 feet away. On a successful save, the creature takes half damage and suffers no additional effects.

Titanic Stomp: As a bonus action, you may spend two Bloodlust points to make a massive stomp. The earth quakes in a 10 foot radius originating from you. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 (2d6 at level 14) bludgeoning damage and is knocked prone.

Fearsome Savagery: As a bonus action, you may pay two Bloodlust points to release your savagery. The next time you hit with a melee weapon attack, your attack deals an extra 1d6(2d6 at level 14) damage of the same damage type. Additionally, if the target is a creature, it must make a Wisdom saving throw or be frightened of you until either it is 60 feet away or breaks line of sight with you. As an action, the creature can make a Wisdom check against your save DC to steel its resolve and end this effect.

Self Control: You take a moment to collect yourself. As an action, you may spend three Bloodlust points to reduce your blind rage points to zero.

Run Wild: You allow yourself to be overtaken by your rage. As an action, you may spend three Bloodlust points to immediately give yourself three blind rage points.

Mindless Rage

Beginning at 6th level, you can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.

Swelling Tides

If you are smaller than Large, you become Large, along with anything you are wearing. If you lack the room to become Large, your size doesn’t change.

Once on each of your turns, one of your attacks with a weapon or an unarmed strike can deal an extra 1d8 damage to a target on a hit.

When you gain this feature, roll 3d4. You grow a number of inches in height equal to the roll.

One With Fury

You may choose to succeed or fail a bloodlust save automatically. You can use this trait a number of times equal to your proficiency modifier. You get uses back after a long rest.

Additionally the bloodlust options that deal damage, as well as the damage from blind rage increase.

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