Barbarian
Base Class: Barbarian

All barbarians embody power. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Juggernaut learn to transform their size and power to overcome enemies until they are no more. Able to grow in size when enraged, the Juggernaut Barbarian towers over the battlefield as a mountain of muscle and anger. Once they start to gain momentum they are nigh-unstoppable, using their strength to toss enemies aside as the storm moves aside the weak. 

Mountain's Strength

3rd-level Path of the Juggernaut feature

You have learned how to imbue yourself with the strength of the mountain. With the use of your rage, you gain the following properties for the duration.

  • If you are smaller than Large, you become Large, along with anything you are wearing. If you lack the room to become Large, your size doesn’t change.
  • You have advantage on Strength checks and Strength saving throws.
  • Once on each of your turns, one of your attacks with a weapon or an unarmed strike can deal an extra 1d6 damage to a target on a hit, 2d6 at level 10 and 3d6 at level 17.

You can use this feature as long as you are able to rage, and you regain all expended uses of it when you regain your ability to rage.

Additionally, at 17th level and above, your size can increase to Huge, and while you are that size, your reach increases by 5 feet.

Juggernaut's Momentum

6th-level Path of the Juggernaut feature

Your dash action now grants Unstoppable, which means you are not slowed by rough terrain and cannot have an attack of opportunity taken against you whilst dashing. If should run into another creature while dashing, they take your unarmed strike damage plus 1d6 and are pushed to the side by 5 feet. If your size is increased by your Mountain's Strength rage ability, the effects of hitting a creature are doubled. Add an additional d6 for each applicable level.

Strength Personified

10th-level Path of the Juggernaut feature

Your rage permanently alters you. When you gain this feature, roll 3d4. You grow a number of inches in height equal to the roll.

Moreover, the extra damage you deal with your Mountain's Strength feature increases to 2d6.

Quaking Stomp

14th-level Path of the Juggernaut feature

You stomp your foot with thunderous power; any creature within a 20 foot radius of you must succeed on a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or be knocked prone until the end of your next turn.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

Path Of The Juggernaut Image

Comments

Posts Quoted:
Reply
Clear All Quotes