Monk
Base Class: Monk

The Way of Woven Fate is a monastic tradition that utilizes thread sight to combine Monk martial arts with the manipulation of an enemy or ally's Threads of Fate. This manipulation leads to a combination of unarmed strikes and appearing threads that restrain, inflict pain, and drive insane the monk's enemies. It also gives the monk the ability to heal and bolster their allies by changing the dark fate that destiny had in store for them. 

Implements of Fate

3rd-level Way of Woven Fate feature

You gain proficiency in the Insight and Medicine skills, and you gain proficiency with the weaver's tools. You also gain a special mask, which you often wear when using the features of this subclass.

Woven Life of the Soulmate

3rd-level Way of Woven Fate feature

Your mystical touch can mend wounds. As an action, you can spend 1 ki point to touch a creature and restore a number of hit points equal to a roll of your Martial Arts die + your Wisdom modifier times 2.

When you use your Flurry of Blows, you can replace one of the unarmed strikes with a use of this feature without spending a ki point for the healing.

The recipient of this healing must make a Wisdom Save against you Monk DC or become enthralled with you until they complete a long rest. On a fail of 5 or more, the creature is charmed during that duration. On a critical fail, the creature develops the belief that you are their soul mate and nothing else but you matters. Once they complete their long rest, this feeling goes away, but the feeling of loss remains, if they feel the loss of a "soul mate" they rolls on the long term or indefinite madness table and suffer the effects (at DM discretion).

Woven Marionette

3rd-level Way of Woven Fate feature

You use your ki to inflict wounds. When you hit a creature with an unarmed strike, you can spend 1 ki point to deal extra necrotic damage equal to one roll of your Martial Arts die + your Wisdom modifier. The creature must make a dexterity save against the monk's DC or be strung up like a marionette puppet by all the black threads connecting creature to the party, causing creature to be restrained and suspended 5 feet in the air. The creature may repeat the saving throw at end of each of their turns. The Monk can use 1 ki point every round the creature is restrained to inflict this damage as a bonus action or as a replacement for a strike in fury of blows. You can use this feature only once per turn and it can only be affecting 1 target at a time, if monk uses it on another creature, the effect ends on the previous creature. Increase to 2 creatures at level 14.

Touch of Fate

6th-level Way of Woven Fate feature

You can administer even greater cures with the threads of fate, and if you feel it’s necessary, you can use your knowledge of fate to spread fear.

When you use Woven Life of a Soulmate on a creature, you can also end one disease or one of the following conditions affecting the creature: blinded, deafened, paralyzed, poisoned, or stunned.

When you use Woven Marionette on a creature, you can subject that creature to the frightened condition until the end of your next turn.

Web of Fate

11th-level Way of Woven Fate feature

As an Action monk can pull all the black threads into a web that covers a radius of 20 feet centered on the monk. The monk then can expend a ki point per enemy to restrain them and deal damage per the Woven Marionette feature. This feature lasts a round per monk's Wisdom Modifier. Creatures can make a Dex save against Monk's DC to halve the damage and not be restrained. Every round the enemies are restrained, the monk can expend 1 ki point to inflict damage to all restrained creatures as a bonus action. Can only use this feature 1 time per short rest. Increase to 2 uses of this feature at level 15 and 3 at Level 20.

Reweave Destiny

17th-level Way of Woven Fate feature

Your mastery of fate opens the door to the ultimate power. As an action, you can wrap the corpse of a creature that died within the past 24 hours  in your own red thread of fate and expend 5 ki points. The creature then returns to life, regaining a number of hit points equal to 4d10 + your Wisdom modifier. If the creature died while subject to any of the following conditions, it revives with them removed: blinded, deafened, paralyzed, poisoned, and stunned. The monk must make a wisdom save against their own DC when they do this and on a fail, their red thread starts to lose color, weakening the connection they have to their soulmate. On a critical fail their thread is snapped and the monk's soulmate is killed. On a critical success the bond is deepened and the monk's soulmate is enhanced in some way (DM discretion)

Once you use this feature, you can’t use it again until you finish a long rest.

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