Sorcerer
Base Class: Sorcerer

Glacial Soul Quirks

1d6 

QUIRK 

1 

 You are always cold to the touch  

2 

When you sleep frost forms around you 

3 

When you bleed the blood freezes after a round or two, even when badly injured 

4 

When you breathe, you can see your breath 

5 

You leave frost footprints behind, that dissipate in 2 rounds 

6 

You cannot cry, your body doesn’t produce tears 

Frozen Veins

You gain resistance to cold and suffer no effect from extreme cold
additionally you learn the shape water cantrip.

Glacial Spells

You learn additional spells when you reach certain levels in this class, as shown on the Glacial Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a evocation or conjuration spell from the sorcerer, warlock, or wizard spell list.

Sorcerer Level Spells
1st Armor of Agathys, Frost Fingers
3rd Rime's Binding Ice, Warding Wind
5th Sleet Storm, Wall of Water
7th Ice Storm, Elemental Bane
9th Cone of cold, Control Winds

Grip of Winter

Your very touch has become infused with ice. At level 6, you may make a melee spell attack against a target to freeze their body dealing 2d10 cold damage and restraining the target. You can use this once per long rest or by spending 3 sorcery points.

Chains of Frost

Starting at 14th level, you are able to call upon primordial ice to slow and ensnare your enemies.  As an action you may force a number of creatures equal to your Charisma modifier (minimum one) to make a Constitution saving throw against your spell save DC.  Targets must be visible and within 60 feet of you.  On a failed saving throw, a target is restrained until it succeeds on a strength saving throw at the end of its turn.the target also takes 3d6 cold damage.  On a success, the creature's movement speed is reduced by half instead and takes half damage.  You may use this feature once, regaining the ability to do so after a long rest.

Absolute Zero

At 18th level, you can release primal, frigid magic that freezes anything it touches. As an action on your turn, you can spend 10 sorcery points to release this burst of freezing elemental power. Make an attack role against a target, on a hit, the target is turned into ice and is petrified. this effect is permanent unless a remove curse or dispel magic of 7th level or higher is cast on the target. after using the ability, you gain a level of exhaustion. if the attack misses the sorcery points are not consumed and no exhaustion is gained. 

Previous Versions

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1/15/2022 4:05:24 AM
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