Base Class: Warlock
Your Patron is the Cursed Omen, a being whose presence indicates calamity and danger. Your Patron may be a creature feasting on dreams, spirits of fortune tellers, Divination Wizards, powerful creatures related with divination, and beings related to the stars and astrological entities. They primarily thirst for more power, as they are much weaker compared to other Patrons, and use their followers to gain more power by using cursed omens to capture the souls of victims and grow in strength. Sometimes, these Patrons might also make contracts with those whom are already cursed by them, and the cursed ones have no choice as their soul will be harvested either way. The Cursed Omens are much more active than the other Patrons to overpower their competitors, and will use their Warlocks with much more caution. Warlocks of the Cursed Omens blend in with the common people by pretending to be fortune tellers and oracles, and speak about dangers that they may face in the future.
Expanded Spell List
The Cursed Omen lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
1st Level: Guiding Bolt, Detect Magic
2nd Level: Augury, Skywrite
3rd Level: Blink, Clairvoyance
4th Level: Arcane Eye, Divination
5th Level: Commune, Scrying
Spells that require you to communicate with a god instead allow you to communicate with your Patron.
Calamitous Prognostication
Beginning at 1st level, your connection with your patron grants you the ability to create omens, influencing the world around you. As an Action, you can bestow an omen on a creature within 30 feet of you that you can see, which must make a Save or suffer the effects of your omen. A creature can suffer from only one omen at a time, and the effect ends when Lesser Restoration, Remove Curse or Greater Restoration is cast on it or if the duration ends. This feature can be used a number of times equal to your Proficiency Bonus before needing to take a Short Rest.
Choose one of the omens given. You get 1 choice at 1st level, and can choose again at 6th and 10th levels.
Starting at 10th level, omens last for 10 minutes.
Dying Luck
An illusion of a black cat momentarily runs around the creature. The target must make a Charisma Save or cannot benefit from traits, effects and features that grant it Advantage on Saving Throws for 1 minute.
Failing Sight
To the target, everything appears to become blurred and out of focus. The creature is forced to make a Wisdom Save. On a failed save, if the creature makes an attack roll or targets another creature with an ability, it must first roll a Perception check against your Spell Save. On a failure, the ability/attack automatically fails.
Grave Calamity
Shattering of glass is heard within 5 feet of the creature. The target must make a Constitution Save. On a failed save, whenever the creature receives any damage, it receives an additional 1d4 of that type of damage for 1 minute.
Ill-fated Vigour
The target appears to become ill and malnourished. The creature must make a Dexterity Save or have disadvantage on attack rolls for 1 minute.
Impending Doom
An illusion of a meteor falling onto the target can be seen momentarily before it disappears. The creature must make a Strength Save or have disadvantage on Strength, Constitution and Dexterity Saving Throws for 1 minute.
Mental Ruination
Incomprehensible whispers can be heard for a brief second within 5 feet of the target. The creature must make an Intelligence Save or have disadvantage on Intelligence, Wisdom and Charisma Saving Throws for 1 minute.
Premonition
Starting at 6th level, your patron's power to predict and influence the future allows you and others to glimpse it for a duration. As an Action, you can choose to grant a creature within 30 feet of you +2 to Attack Rolls and Saving Throws until the end of your next turn. This feature can be used a number of times equal to your Proficiency Bonus before needing to take a Short Rest. Additionally, you can add your Proficiency Bonus to your Initiative.
At 10th level, the Attack Roll and Saving Throw bonus increases to +3, and a +4 at 14th level.
Prophet's Eyes
At 10th level, your connection with your Patron strengthens your vision so much that taking a look up close can reveal to you the true nature of things as you gain Truesight up to 10 feet, and cannot be Blinded. Additionally, you gain Advantage on Insight rolls against creatures you can see.
Fate of the Damned
Beginning at 14th level, the omens you predict become so dangerous that the ones cursed by you are fated to die. Creatures affected by your Calamitous Prognostication feature must make a Wisdom Save at the beginning of each of their turns or suffer Necrotic Damage equal to your Charisma Modifier.
When a creature affected by an omen dies before half the duration of the omen has elapsed, you regain one use of your Calamitous Prognostication.
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