Warlock
Base Class: Warlock

Your patron is an entity from another reality. Whether willingly or by coercion, he has reached into your reality and turned you into one of his Inquisitors.

Through the metal spikes that he drives into your body, the Lord Ruler imparts some of his vast power onto you, and compels you to further his goals.

Inquisitor's Sight

The Lord Ruler drives a spike through each of your eyes. One of steel and one of bronze.
These spikes grant you 90 ft blindsight at the expense of your regular vision.
You cannot perceive anything beyond 90 ft with your sight.

Inquisitor Focus

You choose your Inquisitor focus or determine it randomly, using the Inquisitor Focus table.

d2 Focus Effects
1 Steel  Physical
2 Bronze  Mental
     
     
Bronze

Your Inquisitor type is Bronze, which manifests mental abilities.

Steel

Your Inquisitor type is Steel, which manifests physical abilities.

Expanded Spell List

1st-level Steel Inquisitor feature

The Lord Ruler lets you choose from an expanded list of spells when you learn a warlock spell. The Inquisitor Expanded Spells table shows the Inquisitor spells that are added to the warlock spell list for you, along with the spells associated in the table with the Inquisitor focus you choose: Steel (Physical) or Bronze (Mental)

Spell Level Inquisitor Spells Steel (Physical) Spells Bronze (Mental) Spells    
 1st  mage armor   jump   bane    
 2nd   heat metal   levitate   zone of truth    
 3rd   slow   haste   clairvoyance    
 4th   locate creature   freedom of movement   greater invisibility    
 5th   geas   animate objects   dominate person    
           

Focus Gifts

1st-level Inquisitor feature

 

The spikes embedded in your flesh give you a connection to the Lord Ruler's power that can be called upon once per Short Rest. These gifts differ based on your focus.

Choose which gift you would like to activate from the focus gift table. 

Bronze

Bronze (bonus action to activate) (1 hour duration)

Zinc – You can embolden the emotions of any creature of your choice that are within 60 ft. they can add half of your proficiency bonus (rounded down) to any saving throws.

Brass – You can dampen the emotions of any creatures of your choice that are within 60 ft. They must subtract half of your proficiency bonus (rounded down) to any saving throws.

Copper – you can cast a cloud magical obscurement. Any creature of your choice within 30 ft of you gain +5 to any stealth rolls.

Bronze – you can enhance the focus of nearby creatures. Any creature of your choice within 30 ft of you can +5 to any perception checks.

Steel

Steel (bonus action to activate) (1 min duration)

Iron – When you activate and then as a BA, you can pull on the metal particles in a creature within 60ft of you to move them up to 15 ft closer to you. An unwilling creature must make a Strength saving throw or be affected.

Steel – When you activate and then as a BA, you can shoot a piece of metal no more than 5 lb at a creature within 90 ft. Make a range spell attack. On a hit, the metal does 2d6 bludgeoning damage.

Tin – you can add your proficiency bonus to any STR/DEX/CON skill checks

Pewter – you can add your proficiency bonus to any INT/WIS/CHA skill checks.

Improved Inquisitor Sight

6th-level Inquisitor feature

Your connection with the Lord Ruler grows stronger and your blindsight is extended to 150 ft

Pewter and Brass Spikes

6th-level Inquisitor feature

The Lord Ruler drives a pewter and brass spike into each of your ribs.
These spikes sharpen your physical and mental reflexes, allowing you to add your charisma modifier to your initiative roll.

Gold Spike

10th-level Inquisitor feature

The Lord Ruler drives a gold spike into your spine. This spike will allow you to store your health in case of future necessity.
Before you take a short or long rest, you can designate any unspent hit die to be stored inside of the gold spike. You can store up to your Proficiency Bonus number of hit die.

As a Bonus action, you can spend any number of the hit die and regain the number of health you roll on them.

Atium Spike

14th-level Inquisitor feature

The Lord Ruler drives an atium spike into your chest. The strange metal of this spike will allow you to peer into the immediate future and know what those around you will do.

As a reaction, you can add or subtract your proficiency bonus from a d20 roll of any creature that you can see.

You can use this reaction one time per Short Rest.

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