Base Class: Warlock
Your patron is an entity from another reality. Whether willingly or by coercion, he has reached into your reality and turned you into one of his Inquisitors.
Through the metal spikes that he drives into your body, the Lord Ruler imparts some of his vast power onto you, and compels you to further his goals.
Inquisitor's Sight
The Lord Ruler drives a spike through each of your eyes. One of steel and one of bronze.
These spikes grant you 90 ft blindsight at the expense of your regular vision.
You cannot perceive anything beyond 90 ft with your sight.
Inquisitor Focus
You choose your Inquisitor focus or determine it randomly, using the Inquisitor Focus table.
| d2 | Focus | Effects |
|---|---|---|
| 1 | Steel | Physical |
| 2 | Bronze | Mental |
Bronze
Your Inquisitor type is Bronze, which manifests mental abilities.
Steel
Your Inquisitor type is Steel, which manifests physical abilities.
Expanded Spell List
1st-level Steel Inquisitor feature
The Lord Ruler lets you choose from an expanded list of spells when you learn a warlock spell. The Inquisitor Expanded Spells table shows the Inquisitor spells that are added to the warlock spell list for you, along with the spells associated in the table with the Inquisitor focus you choose: Steel (Physical) or Bronze (Mental)
| Spell Level | Inquisitor Spells | Steel (Physical) Spells | Bronze (Mental) Spells | ||
|---|---|---|---|---|---|
| 1st | mage armor | jump | bane | ||
| 2nd | heat metal | levitate | zone of truth | ||
| 3rd | slow | haste | clairvoyance | ||
| 4th | locate creature | freedom of movement | greater invisibility | ||
| 5th | geas | animate objects | dominate person | ||
Focus Gifts
1st-level Inquisitor feature
The spikes embedded in your flesh give you a connection to the Lord Ruler's power that can be called upon once per Short Rest. These gifts differ based on your focus.
Choose which gift you would like to activate from the focus gift table.
Bronze
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Bronze (bonus action to activate) (1 hour duration) |
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Zinc – You can embolden the emotions of any creature of your choice that are within 60 ft. they can add half of your proficiency bonus (rounded down) to any saving throws. |
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Brass – You can dampen the emotions of any creatures of your choice that are within 60 ft. They must subtract half of your proficiency bonus (rounded down) to any saving throws. |
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Copper – you can cast a cloud magical obscurement. Any creature of your choice within 30 ft of you gain +5 to any stealth rolls. |
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Bronze – you can enhance the focus of nearby creatures. Any creature of your choice within 30 ft of you can +5 to any perception checks. |
Steel
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Steel (bonus action to activate) (1 min duration) |
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Iron – When you activate and then as a BA, you can pull on the metal particles in a creature within 60ft of you to move them up to 15 ft closer to you. An unwilling creature must make a Strength saving throw or be affected. |
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Steel – When you activate and then as a BA, you can shoot a piece of metal no more than 5 lb at a creature within 90 ft. Make a range spell attack. On a hit, the metal does 2d6 bludgeoning damage. |
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Tin – you can add your proficiency bonus to any STR/DEX/CON skill checks |
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Pewter – you can add your proficiency bonus to any INT/WIS/CHA skill checks. |
Improved Inquisitor Sight
6th-level Inquisitor feature
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Your connection with the Lord Ruler grows stronger and your blindsight is extended to 150 ft
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Pewter and Brass Spikes
6th-level Inquisitor feature
The Lord Ruler drives a pewter and brass spike into each of your ribs.
These spikes sharpen your physical and mental reflexes, allowing you to add your charisma modifier to your initiative roll.
Gold Spike
10th-level Inquisitor feature
The Lord Ruler drives a gold spike into your spine. This spike will allow you to store your health in case of future necessity.
Before you take a short or long rest, you can designate any unspent hit die to be stored inside of the gold spike. You can store up to your Proficiency Bonus number of hit die.
As a Bonus action, you can spend any number of the hit die and regain the number of health you roll on them.
Atium Spike
14th-level Inquisitor feature
The Lord Ruler drives an atium spike into your chest. The strange metal of this spike will allow you to peer into the immediate future and know what those around you will do.
As a reaction, you can add or subtract your proficiency bonus from a d20 roll of any creature that you can see.
You can use this reaction one time per Short Rest.
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