Cleric
Base Class: Cleric

The Conductor is all about making the group shine.  This subclass boosts the parties performance at the cost of the Conductor's mobility.  The more allies the Conductor is conducting, the more the Conductor has to focus, and the less mobility the Conductor has.  The Channel Divinity gives an ally haste for one turn with no side effects, but you sacrifice your next turn. 

Domain Spells

At 1st level, you gain domain spells at the cleric levels listed in the Conductor Domain Spells table. 

Conductor Domain Spells

Cleric Level Spells
1st dissonant whispers, thunderwave
3rd shatter, spiritual weapon
5th spirit guardians, thunder step
7th guardian of faith, dimension door
9th skill empowerment, destructive wave

Bonus Proficiencies

You gain proficiency with Performance.

Avatar of Music

At 1st level, as a bonus action, you can make an ally an AVATAR OF MUSIC. That ally gains 1d6 to one damage roll per turn and a +2 to their AC.  For each AVATAR OF MUSIC, the Conductor's speed is reduced by ten feet. You can cancel any of your AVATARS OF MUSIC as a free action.

Channel Divinity: Big Finish

At 2nd level, as a bonus action, your AVATAR OF MUSIC can use your Channel Divinity to use a hasted attack. 

Select an AVATAR OF MUSIC, it's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on this turn. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. This lasts for one turn. 

The Conductor can't move or take actions until after its next turn, as a wave of lethargy sweeps over you.

Soul of the Orchestra

At 6th level, your mastery of the orchestra grants you special abilities: 

You gain resistance to thunder damage. 

While wearing light armor and not using a shield, you get +2  to AC.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Grande Finale

At 17th level, your Channel Divinity can now effect all of your current AVATARS OF MUSIC at once. 

Previous Versions

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