Sorcerer
Base Class: Sorcerer

The continuum's chosen are fundamentally connected to the essence of space and time. They've become inextricably interwoven with the fabric of the universe. When a Continuum's chosen dies, it's said that another is chosen to inherit their abilities. The continuum's chosen have been known to use their powers for many different ends, and it's unclear exactly why one is chosen other than their strength of personality. Many continuum's chosen lose track of what timeline they're a part of, or how exactly the laws of reality are supposed to work. Reality bends around them like clay, allowing them to mold the fabric of the universe to their will. 

Unbound by Space

At first level, you are no longer constrained by the basic limits of space.

As an action, you may blink to another position within 10 feet that you can see.

As a reaction when you are attacked, you may spend a spell slot to distort your position. For every level of the spell slot expended, reduce the damage you take from the triggering attack by 1d10 and move up to 5 feet without provoking opportunity attacks.

Unbound by Time

At first level, you gain the ability to subtly rewind time.

When a creature you can see makes an attack roll, saving throw, or ability check, you may use your reaction and one sorcery point to force them to reroll. You may use this feature a number of times equal to your charisma modifier every time you short rest. The first time you use this ability after you take a short rest does not cost a sorcery point.

Shuffled Reality

At sixth level, when you cast a spell that deals damage, you may choose to change the damage type of the spell to force, fire, lightning, acid, or cold. 

Positional Relativity

At level fourteen, you may ignore the usual laws of gravity. Gain a flying and a climbing speed equal to your walking speed as you walk through the air, or on walls. 

Fatespun Soul

At level 18, you gain the following metamagic options:

Mirrored Spell - When you cast a spell with an AOE effect you may create an identical copy of the spell and cast it again within range. If the spell requires concentration, you concentrate on both spells at once. If you lose concentration you lose concentration on both spells. The mirrored spell's area of effect cannot be within the same area of effect as the original spell. Costs a number of sorcery points equal to the spell's level. 

Timelaced Spell - When you cast a spell that targets a creature, you may grant that creature the ability to rewind time. Within the next minute, an affected a creature may use its reaction to force any creature that they can see to reroll one attack, saving throw, or ability check. Costs 2 sorcery points per affected creature. 

Echoed Spell - The spell casts itself again at the start of your next turn, targeting the same area or creature, even if you are not in range. Costs a number of sorcery points equal to the spell's level. 

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