Base Class: Paladin
While some paladins embark on great crusades of conquest or epic tales that will become legends for years to come, the voyage of the paladin of Discovery is somewhat different. These paladins seek to reveal secrets of ages gone by and to better themselves from learning - whether this knowledge be purely for themselves or for some greater purpose. Many of them will delve into the deepest dungeons and climb the highest mountains, looking for new knowledge or revealing secrets from ages past. In combat, they use a mix of the martial fighting common to paladins with gifts from their oath, granting them insight and strategies on how to defeat their enemies.
TENETS OF DISCOVERY
Uncover that which is hidden. The world holds many secrets, waiting for you to bring them to light. Open your mind to all new information, and treat it objectively: you do not get to decide who knows what.
Learn from the past. Most mistakes have already been made. Use those who have gone before you as examples, taking their positive aspects and abandoning their negative ones. Become the best version of you you can.
Fight smart, not hard. Gain insight into your foes. Learn their tactics and their abilities, and use them to your advantage. Knowing your enemy saves effort in combat.
Understanding above all. Seek to understand that which you do not, whether it be through dedicated study or speaking to others.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Discovery Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Discovery Spells
| Paladin Level | Spells |
|---|---|
| 3rd | comprehend languages, detect magic |
| 5th | enhance ability, zone of truth |
| 9th | clairvoyance, tongues |
| 13th | arcane eye, freedom of movement |
| 17th | commune, legend lore |
Channel Divinity
When you take this oath at 3rd level, you gain the following Channel Divinity options:
Wisdom of the Ages: You can use your Channel Divinity to tap into years of knowledge and skill. As an action, you grant yourself proficiency in one skill, language or tool of your choice. If you have chosen a skill or tool, your proficiency bonus is doubled for any ability check made with it. This lasts for an hour.
Adapt and Conquer: You can use your Channel Divinity to learn from your foes, and turn their own weapons against them. When a creature within 30 feet of you takes damage, you can expend a use of your Channel Divinity to "store" the type of damage it has taken. The next time you use your Divine Smite feature, it deals your chosen damage type instead of radiant damage, and does an extra 1d8 damage. This increases to 2d8 extra damage at 10th level.
Aura of Revealing
Starting at 7th level, you emit an aura that can reveal what is hidden to most people. You and creatures of your choice within 10 feet of you gain a bonus to Wisdom (Perception) checks and Intelligence (Investigation) checks equal to your Charisma modifier. Additionally, you can communicate telepathically with any creature in your aura.
At 18th level, the range of this aura increases to 30 feet.
Fast Learner
At 15th level, you learn to gain insight into your enemies. As an action, you can choose a creature to make an Intelligence saving throw against your spell save DC. On a failed save, you can learn one of the following traits about it:
- AC
- Maximum HP
- Class levels
- Legendary Resistances
- One of its ability scores
- Alignment
- Whether it is hostile towards you or not
You can use this ability an amount of times equal to your proficiency bonus per long rest.
Avatar of Discovery
At 20th level, you become empowered with the knowledge you have gained on your journeys. You can use an action to gain the following benefits:
- You have truesight out to a range of 30 feet.
- You have advantage on all ability checks.
- You can speak, read and write all languages.
- When you take damage, you can use a reaction to become resistant to the damage type you have just taken until the start of your next turn.
This state lasts for an hour, and you can activate it again by expending a 5th level spell slot.
Previous Versions
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