Base Class: Paladin
You vowed to eradicate the vicious monsters that plague the land. They see the Dragons as a plague as their greed has great impact on the common people.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Spear of Justice. As a bonus action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute,
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you can use your Divine Smite and Improved Divine Smite class feature with range attacks.
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If the weapon is not already magical, it becomes magical for the duration.
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When you attack with a two-handed range weapon, you can use your Strength modifier, instead of Dexterity, for the attack and damage rolls.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Wings of Resolve. As a reaction, when an ally you can see within 30 feet is attacked, you can channel your divine protection to come an ally to aid. You teleport next to an ally up to 30 feet away. On reaching the target, all friendly creatures within 5 feet are healed an amount of HP equal to 1d10 + half your paladin level.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
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PALADIN LEVEL |
SPELLS |
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Burning Courage
Starting at 7th level, you and friendly creatures within 10 feet of you can choose to deal fire or cold damage when making weapon attacks. while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Light's Judgment
Beginning at 15th level, when you cast faerie fire with your spell slot, it does not need concentration to be maintained.
Dragon's Maw
At 20th level, as an action, you can open a divine rift, pulling foes into and trap them. Any enemy within 30 feet is pulled 15 feet towards you. Flying creatures are forced to land. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.
Enemy creatures can not move further away from you and may not start flying.
Enemies within the radius lose their damage type immunities.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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2/5/2019 8:57:55 AM
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0.1.0
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2/8/2019 11:30:50 PM
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58
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0.2.0
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Coming Soon
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Posted Jul 22, 2021Maybe at the very least have the smite bonus extend to dragons as it is technically called dragonhunter (even though i know the gw2 version never gave any really bonuses vs the elder dragons and their minions.)
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Posted Jul 21, 2021I didn't want to focus to hard on dragons rules wise but monsters in general. If you would go this line, maybe multiclass with a ranger for favored enemy.
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Posted Jul 20, 2021Love how it looks so far. Small suggestion though, maybe make the first half of the first channel divinity a core feature talent, and maybe replace it with [Make Damage from your Divine Smite and Improved Divine Smite deal double damage to Dragons]?