Base Class: Warlock
Tru'nembra, The Angel of Sound, is an Outer God who resides eternally in the Court of Azathoth. Your patron does not possess an instrument for he himself is an instrument. He is made entirely out of visible noise and is seemingly unintelligent, just like his master. When your patron is summoned, it brings along the maddening symphony it uses to keep its master asleep, bringing insanity to those who are unfortunate enough to hear its blaring chaos.
Expanded Spell List
The Angel of Sound lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
The Angel of Sound Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Echolocation
As you have met and heard your patron, they demand your eyes as payment for his power. So you use sound to find your way around. At first level you gain the ability to check 30 ft around you by making a small sound, spreading your chaotic sound around to see. You gain advantage to perception because of this. Know you see better than most.
At level 5 your range increases to 40ft. At level 10 your range increases to 50ft. At level 15 your range increases to 60ft
Totem of Sound
Starting at the 6th level, you discover a way to create a totem that constantly produces chaotic sound. Place a totem that is enhanced with your chaotic sound which produces sound that deals 3d8 thunderous damage per turn in a circular radius of 15 ft. Enemies must make a Constitution saving throw to not be effected. Totem is a destructible object with a HP of 25 and an AC of 14. The damage increases to 4d8 at 10th level, 5d8 at 14th level, 6d8 at 19th level. Can make 2 per long rest.
Domain of Sound
Starting at the 10th level you create the ability to make a circular 30ft field of your chaotic control. In this field enemies must make a Constitution saving throw or they will become incapacitated. Must Concentrate for one turn before you can use, must be an action. Unless you chose to, your allies aren't effected. The ability lasts 5 minutes. At 14th level the ability lasts 10 minutes, then at 17th level the ability lasts 15 minutes. Can only use 2 times. Must take a long rest to be able to use again.
Sounds of the Seventh Trumpet
Starting at the 14th level you gain the ability to produce 3 grand sounds of your choosing per long rest. The first one is the Sound of Beginning, which heal all allies withing a circular area of 60ft of you for 4d10. Next is the Sound of Judgement, a single target move dealing 6d10 thunderous to one enemy within 45ft of you, enemies must make a saving throw equal to your saving DC+. Then finally I the sound of Beginning, an area move dealing 5d10 thunderous damage to all enemies within 60ft of you. Enemies must make a saving throw, equal to, or greater than your save DC+. Can only use one sound at a time. Can only use one of every sound once before you must take a long rest. At the 17th level the sound of Beginning heals 5d10. The sound of Judgement deals 7d10. And the Sound of Destruction deal 6d10.
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