Cleric
Base Class: Cleric

Truth Domain Cleric

You are an agent of truth. Many see you as a bounty hunter, as you'll go about tasks as requested by those who might pay you for them. Unbeknownst to them, you are watching those that might pay you, analyzing what their requests are and learning of their true intents in requisitioning your help. You seek out corruption and darkness, bringing it to the light through paths and means of truth. There is nothing that matters more to you than seeing that those would seek to hide their wrongs are brought to justice.

Truth Domain Deities

Deities of Truth tend to be good-aligned, based around peace and law, but centric around what might be seen as right.

Example Deity

Pantheon

Athena, Goddess of Wisdom and Civilization 

Greek

Bahamut, God of Justice and Nobility 

Dawn War

Eldeth, Goddess of Peace

Faerun

Kiri-Jolith, God of Light and Law

Greyhawk

Rao, God of Light and Law

Greyhawk

Tyr, God of Justice

Faerun

 

 

Domain Spells

1st-level Truth Domain feature

Choosing the Truth Domain  grants you spells at the listed cleric levels according to the Truth Domain spells table.

Truth Domain Spells
Cleric Level Spells

1st

Detect Evil and Good, Sanctuary

3rd

Calm Emotions, Zone of Truth

5th

Beacon of Hope, Tongues

7th

Arcane Eye, Divination

9th

Hallow, Scrying

Implement of Truth

1st-level Truth Domain feature

Gain proficiency in the Insight. If you already have the Insight skill, gain a +1 bonus to it instead. 

Already have Insight

Gain a +1 bonus to Insight if you already have Insight

Do not have Insight

If you do not have proficiency in Insight, gain proficiency in the skill. If you already have Proficiency, this is the wrong option. 

Blessing of the Soothsayer

1st-level Truth Domain feature

You can use your action to touch a willing creature other than yourself to give it advantage on any Insight. checks (If it is good-aligned), Performance. checks (If it is neutral), or Deception. checks (if it is evil). This feature can be used 3 times per day, and wears off after either 1 hour or if it is used on another creature.

Channel Divinity: Honesty Aura

2nd-level Truth Domain Feature

You can use your Channel Divinity to set the minds of those within 30 feet of you at ease. When this feature is active, all creatures that can understand your words will know the truth in the words you speak, as well as perceive any lies you tell. 

Whispers of Truth

6th-level Truth Domain Feature

When people are speaking to you, you may roll a religion check. If the roll is 15 or higher, you hear the voice of your god speaking to you, warning you to press for more information, or reassuring you that the words being spoken around you ring true.

Truth's Eyes

10th-level Truth Domain Feature

All rolls made against you for deception are made with disadvantage.

Mind of Truth

17th-level Truth Domain Feature

Whenever someone tries to approach you with the goal to hide their true intent, they must make a WIS save equal to the cleric's spell save DC. On a failure, they instead are compelled to tell you exactly what their true intent is.

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