Base Class: Warlock
Once, the Queen of Air and Darkness was the sister of Queen Titania, ruler of the fey, in the land of Ladinion. But one day a group of dwarves, who had been mining in a mountain to the south, brought to the Seelie Court a great, ten-faceted black diamond they had found as a gift for the fey queen. However, Titania was away swimming that day so her sister accepted the gift. This diamond began to corrupt her, transforming her nature, and one day she took the diamond and other magical treasures and left in a chariot of smoke and fire that was said to have appeared out of the sky. Some time later the mountain that the dwarves were mining exploded, slaying the dwarves and causing sickening smoke to cover the land.
Fey Presence
Starting at 1st level, your patron bestows upon you the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn.
Once you use this feature, you can't use it again until you finish a short or long rest.
Misty Escape
Starting at 6th level, you can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell.
Once you use this feature, you can't use it again until you finish a short or long rest.
Dark Delirium
Starting at 14th level, you can plunge a creature into an illusory realm. As an action, choose a creature that you can see within 60 feet of you. It must make a Wisdom saving throw against your warlock spell save DC. On a failed save, it is charmed or frightened by you (your choice) for 1 minute or until your concentration is broken (as if you are concentrating on a spell). This effect ends early if the creature takes any damage.
Until this illusion ends, the creature thinks it is lost in a misty realm, the appearance of which you choose. The creature can see and hear only itself, you, and the illusion.
You must finish a short or long rest before you can use this feature again.
Beguiling Defenses
Beginning at 10th level, your patron teaches you how to turn the mind-affecting magic of your enemies against them. You are immune to being charmed, and when another creature attempts to charm you, you can use your reaction to attempt to turn the charm back on that creature. The creature must succeed on a Wisdom saving throw against your warlock spell save DC or be charmed by you for 1 minute or until the creature takes any damage.
Expanded Spell List
The Queen of Air and Darkness grants you the following spells to add to your little repertoire:
1st level: Disguise Self, Unseen Servant
2nd Level: Darkness, Warding Wind
3rd Level: Summon Fey, Major Image
4th Level: Greater Invisibility, Compulsion
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