Base Class: Sorcerer
Some sorcerers excel at healing, some can produce great feats of fire and others cause the shadows to bend to their will, however the Incantar is unique. The true root of the incantar isn't known but their longevity and effectiveness is unquestionable. The Incantar are uniquely skilled at countering the magic of others and even utilizing it to empower themselves. It is said the truly exceptional Incantar are even able to steal the magic of others.
Very few truly understand the depth of the power of the Incantar, but everyone agrees that you definitely don't want to find yourself on their opposition.
Bonus Proficiency
When you choose this sorcerous origin at 1st level, you gain proficiency in the Arcana skill.
Arcane Senses
Also starting at 1st level, you can heighten your senses to perceive magical activities around you. As an action, you can open your senses to perceive such magical power. Until the end of your next turn, you see a faint aura around any visible creature or object within 60 feet of you that bears magic, and you learn its school of magic, if any.
You can use this feature a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest.
Arcane Osmosis
At 6th level, you learn the counterspell spell, if you have not learned it yet. This spell does not count against the number of sorcerer spells you know and you can add your proficiency bonus to your counterspell rolls.
You are also able to cast counterspell using sorcery points. When you cast counterspell, you can choose to expend a number of sorcery points equal to twice the spell level instead of using normal spell slots.
Additionally, whenever you successfully negate a spell's effect with the counterspell spell, you regain sorcery points equal to the spell's level.
Ethereal Senses
At 14th level, your senses become sensitive to magical weaves that constantly flows around you. You can see invisible creatures and objects within 10 feet of you, automatically detect visual illusions and succeed on saving throws against them.
As a bonus action, you can spend 1 sorcery point to increase this feature's radius to 60 feet for 1 minute. Once you do so, you must finish a short rest or long rest before you can do so again.
Improved Arcane Osmosis
At 18th level, you can use your reaction to cast counterspell even if you have already expended your reaction this round, but not if you have already used your reaction this turn.
Additionally, when you successfully negate a spell's effect with the counterspell spell, you can spend 3 sorcery points to copy that spell for 8 hours. During this duration, you know the spell and can cast it using your spell slots. The creature cannot cast that spell until the 8 hours have passed.
Once you use copy a spell this way, you cannot do so again until you finish a long rest.
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