Base Class: Barbarian
One of the four horsemen has seen the great hatred that burns in your heart. They have gifted you a boon the horseman Fury bestows upon you a portion of her power. You have become an apostle for Fury she asks nothing of you but to only bring fear and death to your enemies.
Wrath of Fury
Reaching the 3rd level Fury has noticed your rage in battle and has blessed you with power. Chose one of the four powers below, you can chose to add another power every two levels. When you go into a rage you can imbued two of your attacks with which ever power you chose at the 3rd level.
You can pick another power every two levels.
Powers
Glacial
Your attacks bring the coldest of the northern winds with them. On hit target must make a Strength saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier). On a fail the target takes 2d6 cold damage and is restrained by ice. On a success target takes half damage.
Graviton
Your attacks are imbued with gravity magic. On a hit target must make a Strength saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier). On a fail target takes 2d6 force damage and is moved 10ft in any direction. on a success the target takes half damage.
Hellfire
Your attacks on targets are imbued with hell fire making the target make a Constitution saving throw (DC equals to 8 + your proficiency bonus + your Constitution modifier) and take 2d6 burning damage on a fail, and half on a success.
Judgment
Your attacks rain lighting on your target. On a hit target must make a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Wisdom modifier). On a fail the target takes 2d6 lightening damage and is stunned for there next turn. On a success the target takes half damage.
Harbinger of Armageddon
Beginning at 6th level, you bring damnation down on your enemies causing a big explosion hitting every thing in a 30ft radius sphere. Every thing in the 30ft radius has to make a Intelligence saving throw (DC equal to 8 + your proficiency bonus + your Intelligence modifier). On a fail the target's take 8d6 physic damage. On a success they take half damage, you automatically succeed the save.
Apocalypse Form
Beginning at 10th level, after you rage you can use a bonus action to use your Apocalypse Form. When in this form you grow one size bigger than you are, the amount you can carry and lift is doubled. You are also shrouded in a aura of necrotic smog that swirls around you in a 5ft sphere. When a enemy makes initial contact with the smog they must make a Constitution saving throw.
DC equal to 8 + your proficiency bonus + your Constitution modifier
On a failed save the target takes 3d10 necrotic damage, and for every turn they stay in the smog they take an additional 4d6 necrotic damage. On a successful save the target take half initial damage and half additional damage for that round but must make another throw at the beginning of the next round.
This form only last 5 rounds, and you can only go into this form once a day because of the pure rage and power that flows through the form.
Fury's Embrace
Starting at 14th level, You have pleased Fury and she has deemed you worthy to weald her full power. Now when you go into a rage you can chose to imbued your attack with necrotic power dealing an extra 2d12 necrotic damage, and the target must make a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Wisdom modifier). On a failed save the target is frightened. On a save the target takes half damage.
Can only be used once per long rest.
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