Rogue
Base Class: Rogue

Some rogues rely on guile, skill, and expertise to achieve their goals. Some haven't the time for it. For the brute, every problem looks like a nail, and they have just the tool for the job.

Bonk

Starting at 3rd level, you have shunned your brethren's insistence on bladed weapons. You gain proficiency with medium armor and martial weapons that deal bludgeoning damage. Additionally, you can add your sneak attack to all melee weapon attacks made with advantage, not just those with the finesse property.

Dirty Fighting

When you choose this archetype at 3rd level, you have thrown all pretense of respectability out the window. You gain proficiency in Athletics if you do not already have it. Your proficiency bonus is doubled for any ability check you make that uses this proficiency. As a bonus action on your turn, you may attempt to grapple or shove a creature. You additionally do not suffer disadvantage on attack rolls when attacking while prone.

Bear Hug

At 9th level, you have mastered the art of grappling. Dragging or lifting a creature against its will no longer costs additional movement, and you can grapple creatures up to 2 sizes larger than yourself. Targets are also restrained when grappled by you.

Meat Shield

Starting at 13th level, you may shove your unwilling victims into the path of danger to protect yourself.

When you are hit by an attack while grappling a creature, you may use your reaction to move the creature into the path of the attack, increasing your AC by 5. If this causes the attack to miss, the grappled creature takes the damage instead.

Hit Them While They're Down

Starting at 17th level, you have specialized in taking down weakened opponents. If a creature is affected by a condition other than invisible, attacks you make against that creature are made with advantage and are critical hits on rolls of 19 or 20.

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