Base Class: Wizard
A hooded man dressed in a scarlet red robe stands amongst a pile of corpses on the battle field, his hand glistening with blood. You watch as tendrils of crimson begin to flow from a near by fallen comrade and begin to turn into eerie strands as they circle him. He stares at you a crooked smile as the smell of iron fills the air. As you stand there frozen in fear the man begins to chant arcane incantation, a small dust storm begins to kick up around him but when the dust settles he's no where to be found.
This subclass was created for use in the realm of Tylstaria, A world created by the DM of Twitch.tv/friday_night_dice.
Art credit: vesner & dekades8
Fortified Blood
Using arcane means you've gained the ability to manipulated blood and fortify your body. At 2nd level, your hit point maximum increases by 1 and increases by 1 again per level in this class.
Blood Savant
Your manipulation of blood and how it flows has granted you increased knowledge of mortal anatomies. At 2nd level you are able to add your intelligence modifier to any (WIS) medicine checks.
Blood Ward
Starting at 6th level, your mastery over your own blood has increased and you are now able to use it to sharpen your senses.
When you take damage while concentrating on a spell you may channel a bit of your blood from the attack and grant yourself advantage on the concentration check to maintain the spell. You may do this a number of times equal to a number of times equal to your half proficiency modifier per long rest.
Life Drain
Beginning at 10th level, your power to control the flow of blood has increased to the point that when a creature is on the brink of death you are able to drain the last of their life essence and use it to bolster yourself. Once per long rest when a creature has recently died within 30ft, you may use your reaction to siphon their remaining life essence away granting yourself temp hp equal to your wizard level x2.
Additionally as a bonus action you may transfer this temp hp to an ally within 30ft of you.
Hemocraft
You've become so attuned to the your own blood that you are able to manipulate it on a molecular level, expelling and breaking down poisons before they could ever harm you and doubling your normal life span by slowing down the aging process.
Beginning at 14th level you become immune to poison damage and the poison condition and for every two years that pass your body ages only 1.
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