Base Class: Sorcerer
Teleporters are often quite paranoid, selfish, individuals, using their very defensive powers to escape fights and danger, but those with this power will often find a way to use it to a larger benefit than their own. Quickly aiding downed allies; bringing a party member a dropped or lost weapon; pulling a healer out of the way of a dragon's breath: all ways a Sorcerer of this skill can find their truest potential with the powers imbued to them.
Freed movement
1st level you begin to experience your magic in small bursts. Standing up from prone now only take 5 feet of your movement as you teleport minute distances with ease. You appear within 5 feet of where you were. As well as using your charisma check to break contest and break free of grapples.
Free spirit
At 1st level, you gain the ability to teleport frequently at short distances. You can use your bonus action to teleport yourself 5 feet. This can be done up to your proficiency bonus but can be affected by the following metamagics at the cost of 2 Sorcery Points each.
Distant Spell - You can double the range of your bonus action teleport for this turn.
Twinned Spell - You can bring another person with you when you bonus action teleport, as long as they are within touching range and willing.
At 6th level the distance becomes 10 feet, at 14th level, it becomes 15 feet, and at 18th level, it becomes 20 feet.
Constant Displacement
At 6th level, your natural affinity for teleportation makes you harder to hit. When calculating AC and initiative, add your Charisma modifier. Additionally, You have advantage and proficiency on Dexterity saving throws and advantage on perception check.
Teleportation Savant
At 14th level, your teleportation skills are honed. Your bonus action can now be used to make 2 teleport movements, and upon 1 teleport all attacks on you have disadvantage until the start of your next turn. Applying Metamagics to your bonus action teleport costs only 2 Sorcery Point still, but does apply to both teleports.
Additionally, if you use your action to cast a teleportation spell, teleporting up to your bonus teleport distance, you can spend 4 sorcery points any time in the next 1 minute to return to the location you started at using 1 of your bonus actions teleports. Doing this once means the two locations can now be moved between using the bonus action teleports with no extra cost for 1 minute.
You can also now spend 2 sorcery points to use your reaction to teleport up to your bonus action teleport distance. This reaction can be made only after taking damage from an attack, or if an area of effect attack is made with you in the radius, and you can see the attack being made.
Unstoppable Object
Movement is nothing to you now. Starting at 18th level, your movement can be swapped for teleportation with an amount equal to your proficiency bonus + Charisma modifier, and doesn't use your bonus action teleports to do so. When casting a spell, you can now teleport up to your bonus action teleport distance before or after you cast it as a free action. Reality flickers around you, and you can choose to target another unwilling creature with your bonus action teleports sending both of you or only them (against your Spell DC, on a successful save, the creature is not teleported) you can do this up to the amount of your proficiency bonus.
Previous Versions
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1/22/2022 7:19:32 PM
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12
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0
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(TotT V.1)
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Coming Soon
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1/22/2022 7:27:49 PM
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6
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0
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(TotT) V.1.1
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Coming Soon
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1/22/2022 9:31:08 PM
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7
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0
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(TotT) V.1.2
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Coming Soon
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