Base Class: Barbarian
Animalistic Change
You gain the might of the beast and develop claws and carnivorous teeth.
Your unarmed attacks deal 1d10 slashing damage and you can use a bonus action to attack once.
As well as gaining resistance to all forms of damage except for, fire damage, cold damage, and necrotic damage.
You can also cast Beast Sense at 1st level.
Mystic Strength
Unarmed attacks become magical and you gain advantage on strength checks to lift, pull, push, or break things.
Nature Calls
You gain the ability to commune with nature itself.
You gain the ability to cast Speak with Animals at 1st level, as well as cast Commune with Nature at 5th level .
Barbaric Retaliation
When you take damage from a creature within 5 feet of you, you can spend your reaction to make a melee attack against them
Animalistic Change
3rd level - You gain the might of the beast and develop claws and carnivorous teeth.
Your unarmed attacks deal 1d10 slashing damage and you can use a bonus action to attack once.
As well as gaining resistance to all forms of damage except for, fire damage, cold damage, and necrotic damage.
You can also cast Beast Sense at 1st level.
Mystic strength
Mystic Strength
6th level - Your unarmed attacks become magical and you gain advantage on strength checks to lift, pull, push, or break things.
Intimidating Presence
Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.
If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.
Retaliation
Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.
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