Base Class: Monk
Monks of the Way of the Phoenix dedicate their lives honouring and embodying the sacred aspects of the mythical firebird; peace, life and redemption. They abstain from violence unless it becomes absolutely necessary, for they say that to hurt another is to hurt oneself. Instead, they offer mercy and wisdom to those on a dark path, hoping to invite peace into their hearts, while harnessing the phoenix's blazing power to heal the wounded and protect the innocent from danger.
"Rise from the ashes of pain, and protect the promise of a peaceful world", that is the goal of the Order of the Phoenix.
Vows of Serenity
As a Monk following the Way of the Phoenix, your vows hold you to a higher standard of existence, and much like a Paladin, grant you power and fortitude through your conviction.
- Peace: Quiet your mind and relieve yourself from suffering to achieve inner peace. Offer tranquility to those troubled by imparting wisdom, and dissipate violent conflicts with diplomacy rather than strength; promoting stillness in the mind of the enraged.
"Only by controlling the fire within, can you aspire to share its warmth with others."
- Empathy: Attune yourself to the world around you and allow compassion to guide your hand. Meditate on the pain endured by the less fortunate, and do the utmost to grant them aid and serenity. Do not judge others, and understand that even those who follow wicked paths deserve to be helped.
"To love all, is to love life, for life is all, and all is you." - Duty: Work tirelessly against the forces of destruction, for your war is against war itself. Share your mantra with others, so as to help those corrupted back into the light, and prevent entropy from debasing those of pure intent. Heal the wounds of a deeply flawed world and bring peace and life to all within your reach.
"May the seeds of kindness and hope sprout with every step you take."
- Sacrifice: When gentle words fail and violence seems unavoidable, use your body as a temple of peace, and grant shelter to both wicked and noble. Let your spilled blood be the medicine for the sickness that plagues the mind of those violent, and let it be the shield that protects the innocent, so that pain does not breed violence in their hearts.
"Just as the light of the blazing sun reaches every corner, so shall yours disperse darkness to give way to life."
- Forgiveness: Grant the gift of understanding to those who would not offer it to others, and trust in their potential to do good once more. Seek justice, offer repentance, and foster a sense of connection with those lost to evil.
"All life holds value, for with a caring hand, the embers of a raging fire may bring soothing warmth once more."
Aspect of Flame
3rd-level Way of the Phoenix feature
You manifest some of the mythical phoenix's awe-inspiring power, embracing fire as the source of your ki and learning to impart calmness through soft words and a warm disposition. You gain the following benefits:
- You gain proficiency in the Persuasion skill.
- You learn the produce flame and control flames cantrips. Your Wisdom is the spellcasting ability for these spells.
- Whenever you make a Charisma check attempting to deter conflict or counsel peace, you can instead use your Wisdom modifier for the check.
At 6th level, you also gain resistance to fire damage.
Blazing Force
3rd-level Way of the Phoenix feature
You learn to manipulate a creature’s ki by channeling a mystic blaze through your touch, choosing to bolster, impair or weaken it without causing it any physical harm.
Whenever you make an Unarmed Strike, you can replace it with Blazing Force. You can use your Wisdom modifier instead of Strength or Dexterity for the attack roll but the attack deals no damage, instead using your Martial Arts die to apply one of the following effects to your targets:
- On the target’s next attack made within 1 minute, you roll one Martial Arts die and subtract the number rolled from the attack roll.
- The target regains hit points equal to one roll of your Martial Arts die + your Wisdom modifier. No effect on undead or constructs.
- The target must make a Strength saving throw. On a failure, you roll two Martial Arts dice, and force the target to drop an item of your choice that it's holding. The object lands on a space of your choice a number of feet away from the target equal to the number rolled, rounded up.
- The target must make a Charisma saving throw. On a failure, you roll one Martial Arts die and subtract half of the number rolled (minimum of 1) from the target's spell save DC for its next spell cast within 1 minute that forces a saving throw to be made.
- On the target's next Strength or Dexterity ability check made within 1 minute, you roll one Martial Arts die and subtract the number rolled from the ability check.
- On the target’s next ability check or saving throw made within 1 minute, you roll one Martial Arts die and add the number rolled to the total. You must decide to use it before the DM says whether the roll succeeds or fails.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Aditionally, each effect can be applied once per turn, and only one instance of each can be active at a time, ending a previous active instance of an effect if a new instance is applied.
Gift of Warmth
6th-level Way of the Phoenix feature
The hearth roaring within you provides you with peace and warmth, and through meditation and discipline, you learn to instill the same comfort in others.
You can use your ki to cast the bless, calm emotions, lesser restoration, sanctuary and warding bond spells without needing verbal components nor material components that aren't consumed, spending 1 ki point per level of the spell + 1. Your Wisdom is the spellcasting ability for these spells.
At 11th level, you also learn to cast the beacon of hope and revivify spells in the same way.
Wings of the Guardian
11th-level Way of the Phoenix feature
You master the use of your inner fire, using your ki to project flaming wings that grant you flight and can act as a shield for others.
Whenever you take the Dodge action or use Patient Defense, you can invoke a protective aura around you in a 10-foot-radius Emanation that lasts until the start of your next turn. The aura is inactive while you have the Incapacitated condition or if your Speed becomes 0. Your allies in the aura gain the benefits of the Dodge action and resistance to fire damage.
Additionally, when you use Step of the Wind you can gain a flying speed equal to your walking speed until the end of your turn.
Rising Phoenix
17th-level Way of the Phoenix feature
You learn to harness the magical aspect of the phoenix's rebirth, allowing you to return to life through the power of flame.
Whenever you die from any cause that isn't attributed to old age, you can choose to immediately combust and start burning radiantly for 2 turns (12 seconds) as your remains crumple to ash. During this time, the bonfire created emits bright light in a 60-foot radius Emanation and dim light for an additional 60 feet. The area of bright light affects creatures within it differently, depending on whether they are Hostile or not.
When a Hostile creature enters the area for the first time on a turn or starts its turn there, it must make a Constitution saving throw. On a failed save, the creature takes radiant damage equal to three rolls of your Martial Arts die + your Wisdom modifier, and it is Blinded for 1 minute. On a successful save, the creature takes half as much damage only. At the end of each of its turns, a blinded creature can make a Constitution saving throw, ending the effect on itself on a success.
When a non-Hostile creature enters the area for the first time on a turn or starts its turn there, it gains temporary hit points equal to two rolls of your Martial Arts die.
Furthermore, if the residual ashes remain undisturbed for 2 turns and your soul is both free and willing, your body reforms itself in them and you return to life with the benefits of a long rest, at the beggining of your turn. Any curse affecting you when you died is lifted, and any damaged or missing limbs and organs are restored. The fine gray dust resulting from dying to a disintegrate spell or another similar effect is considered ash for the purpose of this feature.
Once you return to life in this way, you can't do so again for the next year.
Previous Versions
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9/23/2020 7:22:24 PM
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358
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Accessible Pacifist
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12/24/2020 4:02:38 PM
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129
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True Pacifist
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8/28/2021 11:33:53 PM
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65
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8/29/2021 11:17:08 AM
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10/18/2021 8:44:50 PM
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10/29/2024 4:28:56 AM
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96
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