Base Class: Paladin
The Oath of Speed bolster their teammates and squadron to great success in combat. They push their parties to gain the upper hand on the opponent by letting their allies get the jump on any foe that stands in their path. The Oath of Speed are Paladins that are always committed to get to their goals and often go through plenty more hardships in order to achieve their goals as quick as they do.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Speed Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of the Speed Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Dashing Glow. As an action you can create a small 5 foot lightly glowing column up to 30 feet away that amplifies movement of you and your party's movement. When a creature of your choice walks through the column they can have their current movement through the point doubled. As a bonus action, you can move the beams location 30 feet from it's current position.
Blurring Vision. As a bonus action, you move at such unwavering speeds to where enemies have a harder time hitting you. You gain a plus 1 AC and whenever an enemy misses you, you can move 5 feet in any direction. When you move this way, it does not provoke opportunity attacks. This effect lasts for 1 minute.
Aura of Haste
Starting at 7th level, you emanate an aura while you’re not incapacitated You are not able to keep up this aura for long as it is too unstable, you are only able to keep up this aura for a number of rounds equal to double your proficiency bonus. You're able to deactivate the aura as a Free Action for one use of the aura, and as a bonus action for no use. You and any creature of your choice within 10 feet of you have their speed increased when entering your aura. Whenever creatures of your choice enter your aura, their movement is doubled, you may only use this increased speed a max of three times.
When you reach 18th level in this class, the range of the aura increases to 30 feet.
Swift Stride
At 15th level, movement has become extremely easy for you. Your movement speed increases by 10 feet, and you may also add your Charisma modifier to your Initiative.
Bolting Power
At 20th level, you can move so incredibly fast that time seems to slow around you. As a bonus action, you gain the following benefits for 1 minute:
- You can Dash as a Free Action once per turn, you can use this feature a number of times equal to your DEX modifier (minimum 1).
- As an action, you can replace the second Attack of the Attack action with any Paladin spell.
- As a reaction, you're able to use 15 unused movement speed from your last turn.
- You have advantage on all Dexterity ability checks and Dexterity saving throws against effects that you can see.
- Aura of Haste no longer has the restriction of limited use.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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1/9/2022 9:50:31 PM
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3
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5e
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Coming Soon
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1/23/2022 6:40:17 PM
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8
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Coming Soon
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