Monk
Base Class: Monk

Masters of this path are often brutal and punishing beings, only the strongest survive its harsh training. 

Elemental Blows

At third level, your unarmed strikes deal elemental damage of your choice.

Earth

Optional: Push opponent of same size back 5ft. If into another creature bigger, or wall, fall down prone. Increases once by size at 10th, 15th, and 20th level.

Fire

Deal 1d4 extra damage on all unarmed strikes. Increases by 1d4 at 6th, 11th, 15th, and 20th level.

Lightning

Deal 1.5x damage to fey, fiends, or undead. Increases to 2x at 9th level, 3x at 15th level, 4x at 20th level.

Water

Attack once more per attack action. Increases by one attack at 15th level.

Block

At third level, expend two Ki points to Block a melee attack; subtract Strength modifier + Constitution modifier + Half of Monk level from melee damage

Makeshift Weaponry

At sixth level, you become proficient with any makeshift weapon you use.

Knockout

At seventeenth level, when you hit an unarmed strike, you can knockout the opponent for 4 Ki points if below 50 hp. They must make a DC 16 CON saving throw to take 5d10 damage instead of being knocked out.

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