Base Class: Monk
Masters of this path are often brutal and punishing beings, only the strongest survive its harsh training.
Elemental Blows
At third level, your unarmed strikes deal elemental damage of your choice.
Earth
Optional: Push opponent of same size back 5ft. If into another creature bigger, or wall, fall down prone. Increases once by size at 10th, 15th, and 20th level.
Fire
Deal 1d4 extra damage on all unarmed strikes. Increases by 1d4 at 6th, 11th, 15th, and 20th level.
Lightning
Deal 1.5x damage to fey, fiends, or undead. Increases to 2x at 9th level, 3x at 15th level, 4x at 20th level.
Water
Attack once more per attack action. Increases by one attack at 15th level.
Block
At third level, expend two Ki points to Block a melee attack; subtract Strength modifier + Constitution modifier + Half of Monk level from melee damage
Makeshift Weaponry
At sixth level, you become proficient with any makeshift weapon you use.
Knockout
At seventeenth level, when you hit an unarmed strike, you can knockout the opponent for 4 Ki points if below 50 hp. They must make a DC 16 CON saving throw to take 5d10 damage instead of being knocked out.







Comments