Paladin
Base Class: Paladin

The Oath of Charity is taken by Paladins who strive to protect the helpless and aid the needy while striking down those who prey on them.They often form orders and organisations devoted to the betterment of people's lives. Paladins who have taken this Oath might also be known as defenders, comrades or protectors. This Oath focuses on the help that people need, protecting them from harm while ensuring their lives are not ruined.

Tenets of Charity

Paladins who take the Oath of Charity aid people in need, travelling to lands struck by disasters like famines, droughts, floods, etc.

Aid the Needy. Those who are in need of help must be given help, for it is the duty of their fellow men.

Defend the Helpless. People who can't fend for themselves must be cared for and protected, for they too are people of this world.

Uplift their Suffering. Ease the pain of those who suffer, and help them regain their lives.

Punish the Predators. Evil are those who prey on the weak and helpless. These depraved scoundrels must be punished for their actions.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Uplifting Encouragement. As an Action, you utter words of inspiration infused with divine magic to empower your allies. You grant creatures of your choice within 30 ft of you temporary hitpoints equal to 10 + your Charisma Modifier. Additionally, these creatures gain Advantage on attack rolls until the end of your next turn.

Instill Hope. As an Action, you instill hope in hearts of those around you, enabling them to shake off their despair and rise back up to win. Creatures of your choice within 30 ft of you have cannot gain disadvantage and cannot be Frightened for 1 minute. If a creature you choose is Frightened or has disadvantage, then it is no longer Frightened and does not have disadvantage.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Charity Spells table. See the Sacred Oath class feature for how oath spells work.

Paladin Level      Spells

3rd                        Feather Fall, Sanctuary

5th                        Aid, Warding Bond

9th                        Beacon of Hope, Create Food and Water

13th                      Death Ward, Freedom of Movement

17th                      Greater Restoration, Hallow

Aura of Aegis

At 7th level, your resolve to aid and protect others manifests through the divine magic coursing through you. When a creature allied to you begins its turn within 10 ft of you, it gains temporary hitpoints equal to your Charisma Modifier.

When you reach 18th level in this class, the aura increases to 30 ft.

Protect the Helpless

Beginning from 15th level, you defend those who are unable to defend themselves, protecting them as much as you can. When a creature is below 10 hitpoints and within 5 ft of you, you can use a Bonus Action to grant the creature a +5 bonus to AC until the end of your next turn or if the creature moves more than 5 ft away from you, and you receive the damage instead of the creature if it is hit. Damage taken this way cannot be reduced by any means.

Inspiriting Paragon

Upon reaching 20th level, the divine magic residing in you becomes one with your resolve to aid the needy, allowing you to draw upon the true power of your Oath. As an Action, you gain the following benefits for 1 minute:

  •  Creatures within your Aura of Aegis are also healed for 10 hitpoints when they begin their turn.
  •  You gain a +3 Bonus to your AC.
  •  When a creature within 30 ft of you gets hit, you can use your Reaction to force the creature to reroll the attack roll.

Once you use this feature, you must take a Long Rest before you can use this feature again.

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