Base Class: Ranger
To survive in the desolate wasteland a skilled hunter needs training and experience.... that and style.
Piercing Gaze
At 3rd level, you gain the ability to pierce fear into any enemy you look at. You can use your bonus action to look at a creature that can see and they must make a Wisdom saving throw or become frightened.
You can use this a number of times equal to your proficiency bonus.
Dash Attack
At 7th level, you learn how to strike swift and retreat even swifter, after using a feature that enhances your movement (ex. Dodge or Zephyr Strike) you can use your reaction to move up to an enemy within range and make a melee attack action and return to your original position. After succeeding this attack the affected creature will become exposed and until its next turn you and your allies have advantage hitting it with a ranged attack.
This can be used once per combat encounter.
Multiattack
At 11th level, you gain one of the following features of your choice.
Volley
You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.
Whirlwind Attack
You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.
Confidence
At 15th level, your sheer confidence shines through every inch of your body. You gain advantage against wisdom and charisma saving throws from creatures that can see you and creatures you force to make a wisdom or charisma saving throws gain disadvantage, if they are frightened by you, they automatically fail.
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