Base Class: Rogue
As a Rogue Scout, you are a quick and sneaky and have trained to be a great scout and assassin.
Adept Climber
Starting at 3rd level, you can climb walls and ceilings. You have the effects of Spider Climb on yourself for 1 hour once per long rest. You do not need to hold concentration on the effect, and you are not casting a spell.
Extra Movement
Starting at 3rd level, you are quicker on your feet. Your walking speed is +5 feet. Even if you have an increase in your speed already from another class or a race.
Smooth Talker
Starting at 3rd level, you gain proficiency in the Deception or Persuasion skill if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.
Double Proficiency in Deception
You gain proficiency in the Deception. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.
Double Proficiency in Persuasion
You gain double proficiency in the Persuasion.
Expert Disguise
Starting at 9th level, you have gained the ability to disguise your appearance. You gain the ability of the spell Disguise Self for a number of hours that is equal to your Intelligence modifier (minimum of 1 hour). The DC for the spell is 8 + {{proficiency}} + {{modifier:int}}. You may use this once per long rest.
Extra Movement
Starting at 9th level, you have become even quicker. You gain an additional +5 feet (in addition to the 5 at 3rd level)
High Alert
Starting at 13th level, you are more alert. You have Double Proficiency on your initiative roll.
Expert Combat
When you reach 17th level, you have become an expert marksman. You critically hit your target when you roll a 19 or 20 on your attack roll. If you have a weapon that already gives you this ability, that weapon will critically hit on an 18 as well.
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