Wizard
Base Class: Wizard

A wizard of the Interweave has access to knowledge and cheap parlour tricks that are sure to entertain. The Interweave can be an addicting place so be very careful not to get -DOCTORS HATE HIS HUGE PACKAGE FIND OUT MORE CLICK HERE- distracted.

Interweave Noob

At 2nd level you receive an Interweave Crystal (Icrystal for short) a slab of colourful crystal, on the surface are icons for your various spells and wizardly actions. The cosmetics of the slab can be customised as often as you like. 

Choose from the list below for 1 spell you can cast at will.

Identify

You use your crystal's ability to pull information from the weave to identify an object

Message

You hold your crystal to your ear and you can contact someone who then hears you in their ear

Vicious Mockery

You point your crystal at a target and rant to them about what a boomer they are

Le Interweave

At dawn you receive a piece of information, helpful or not. Roll [roll]1d4[/roll] for the type of information you receive;

  1. Meme - You receive a funny image on your crystal, not very helpful.
  2. Snap - You receive a blurry photo of something that is to come, almost helpful.
  3. Boost - You see a inspirational message on your crystal that fills you with determination, until next dawn you have an inspiration point*.
  4. Downvote - Your DM gives you a piece of information, good or bad to their discretion.

Moderator

At 6th level you can cast spells that will sure to impress your target demographic.

Conjure Elemental

You type what type of elemental you want into your crystal and it will appear within range.

Contact other Plane

You call up the head manager of you selected plane of existence.

Creation

You dial up Uber-Everything.

Over 9000

At 10th level you are excellent at acquiring information about people and events. You have proficiency in Insight and History, as well as advantage in Intelligence ability checks.

You Have Arrived

The crystal's map acts like a normal map but you can set markers on key points on your map. As an hour ritual you can activate a navigation system that indicates a route to get to the selected marker. This will not always be the best route or the most clear. 

With the crystal's tracking tech-... magical properties, any willing member of your party can be tracked via the map with pinpoint accuracy. Any unwilling creature must make a DC 14 CON save, on a fail they are unaware they are being tracked for 10 minuets. Once they are aware they are able to dismiss it. It takes 1 minuet to assign a person to the tracker and the person being tracked can dismiss it at any time if they so choose. 

Along with these abilities you are granted resistance to any psychic damage, you've been so desensitized by the Interweave it just brushes off you.

The Next Steve Jobs

Being the absolute master at scrolling and upvoting you have access to a multitude more abilities and secrets, if of course you make the sacrifice. To fully bond with your crystal you must give up your mortal being so you may ascend to becoming a [BIG SHOT], as they say. After you make this sacrifice you gain these Positive and Negative features;

Positive

  • You gain True Sight. You are now aware of everyone who has an Icrystal on your current plane.
  • You can cast Plane Shift as a 10 second ritual.
  • You can fly up to your movement speed.
  • Spending 1 minuet with one willing being will give you most of their personal information about that character.
  • You understand, speak and read all languages.
  • You can choose a level 4 spell as your signature spell. You can cast this spell twice per long rest without expending a spell slot.

Negative

  • Your STR score is set to 8
  • You have disadvantage on STR saving throws and melee attacks
  • You have disadvantage on stealth
  • You are vulnerable to bludgeoning, thunder, lighting, and slashing damage
  • To maintain your status amongst the Interweave, you must influence the people.* 

 

* You are compelled to spread the Interweave like a virus, and offer an Interweave crystal to anyone who is willing to take it. Roll [roll]1d20[/roll], that is how many days you have to convert someone to the Interweave, if you succeed roll another d20 and start the process again. If you fail to do so in the rolled amount of days, roll [roll]1d6[/roll], that is how many days until you become Petrified, and your body crystalizes. You must convert someone within these days or you will be crystalized forever. 

 

 

 

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