Barbarian
Base Class: Barbarian

Barbarians who take this path will learn how to harness the wind and manipulate it to their every need and purpose.

Fast As The Wind

Starting when you take this path at 3rd level, while Raging you have an additional +10ft of walking speed, you ignore difficult terrain, and opportunity attacks are made at disadvantage as you are boosted by the wind that answers your call.

Warding Wind

At 3rd level, using your reaction and as many times equal to your proficiency modifier you can cause a 10 ft radius of wind centered around yourself (This lasts until the start of your next turn). While active this wind makes all non-magic ranged attacks against you made at disadvantage, all non-magical flames are extinguished, creatures other than you who enter this sphere suffer under difficult terrain.

One With The Wind

At 6th level, Once per long rest, you have the option to use your action and turn into a slight breeze or gust of wind while in this state you are intangible (immune to all non-magical attacks and can move through other creatures squares without suffering difficult terrain) and have a fly speed equal to your walking speed. However, while this is active you can not attack or cast spells. You cannot move through solid objects but even the tiniest crack can be moved through.

Whirlwind Strikes

At 10th level, you gain the ability to attack 3 times per attack action.

Raging Tempest

At 14th level, While raging, you gain a flying speed equal to half of your walking speed,Warding Wind's radius is expanded to 30ft, all creatures inside of it are within melee range, anyone inside the sphere cannot be targeted by a spell and AOE spells are reflected landing outside of the sphere in a random direction, and allies may move freely inside without suffering difficult terrain. 

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