Cleric
Base Class: Cleric

The worshippers of Cyrrollalee choose to seek fellowship and good in the world. Though mostly worshipped by halflings; some animals granted sentience by Cyrrollalee follow her faithfully. Those who choose to walk this path are bound to uphold trust, friendship, and hospitality. Though followers of this domain are usually against violence, they will punish those who dare harm their friends or other good creatures.

Cleric's who follow this domain are granted access to many spells to communicate and make friends with all types of creatures.

Bonus Spells

When you choose this domain at 1st level, you gain the use of the guidance and friends cantrips.

Due to the ideals of the friendship domain the natural world accepts those who practice this domain. When choosing spells the cleric may choose from the druid spell list as well as the cleric spell list.

Protector of Friendship

Whenever a friendly creature within 30 feet of you takes damage you can use your reaction to split that damage between yourself and them.

Additionally, if a creature would be reduced to 0 hit points you can choose to absorb all of the damage. This additional feature can only be used once per long rest.

Protector of Friendship

Whenever a friendly creature within 30 feet of you takes damage you can use your reaction to split that damage between yourself and them.

Additionally, if a creature would be reduced to 0 hit points you can choose to absorb all of the damage. This additional feature can only be used once per long rest.

Channel Divinity: Call on me brother when you need a friend

Starting at 2nd level, you can use your Channel Divinity to summon a long lost friend.

As an action, you can present your holy symbol and invoke the bonds of friendship. A long lost friend comes to your aid ready to defend your allies as the spirits of your friends are bound to your heart even in death. The spirit may take a physical form or appear as a ghost and lasts for 1 hour.

Bond of Frienship

Beginning at 6th level, when targeting an ally with a spell that requires concentration you may benefit from this spell as well.

Divine Cantrip

At 8th level, you gain the ability to infuse your cantrips with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Supreme Friendship

Starting at 17th level, While your friends are within 30 feet of you they get a bonus to all saving throws equal to you wisdom modifier.

Friendship Domain Image