Blood Hunter
Base Class: Blood Hunter

The pious clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.

None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them?

A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as "Dark Knights".

These sentinels bear no shields declaring their allegiance. Instead, their greatswords act as beacons to guide the meek through darkness.

Dark Arts

Beginning at 3rd level, You are able to combine your hemocraft with magic to heal your body. When you use your Crimson Rite feature, you can activate your dark arts form as part of the same action. For 1 minute, any damage you deal while you have a Crimson Rite activated heals you for half the damage dealt. This can only be used once before needing a long rest.

Flood of Darkness

Beginning at 3rd level, while you have an active Crimson Rite, you can alter the shadows around you. As a bonus action you can cast the {darkness} spell centered on you. When the spell is cast this way, you are able to see through the darkness and any ally within 5 feet are able to see through the darkness as well.

Shadow Wall

Beginning at 7th level, while in an area of dim light or darkness, you can use your reaction to being attacked to gain resistance to the damage dealt. You can use this a number of times equal to your proficiency modifier times per long rest.

Brand of the Dark Missionary

Upon reaching 11th level, your Brand of Castigation feature now pulls the shadows around you and the target of your brand causing you both to be enveloped. Any attack that targets an ally is done so at disadvantage while the Brand of Castigation is active.

Blood Curse of the Living Shadow

Starting at 18th level, you’ve learned to split your soul with the darkness around you. You gain the Blood Curse of the Living Shadow for your Blood Maledict feature. This does not count against your number of blood curses known.

Living Dead

Beginning at 18th level, once per day, when you drop to 0 hit points, you instead drop to 1 hp and activate your living dead form. You cannot drop to 0 hp while in this form. It lasts for a number of rounds equal to your intelligence modifier after which you drop unconscious at 0 hp unless you were healed back to full hp while in this form. You must finish a long rest to use this ability again.

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