Base Class: Cleric
Love can both bend minds and inspire hearts. It is the force that compels others to lose control and give in to their impulses, but it can also awaken strength and determination to steel a forlorn heart.
Some clerics of love bring joy and hope to the world. They are the beacon of light that reminds us that some things are worth fighting for. They seek to bring peace and amity among the world's folk. They fight only when they must, and prefer to use their magic to end fights with as little bloodshed as possible.
Other pray to the deities of lust and desire. Where the Gods of Love are kind, gods of the lust domain are petty, capricious, and demanding of constant praise and worship. Some have favored champions- mortal paramours whom they shower with favor and affection- while others simply seek to spread hedonism and excess throughout the planes. Lust and desire are powerful, primal emotions. While they can occasionally inspire acts of bravery, more often they cultivate greed, dishonesty, jealousy, and obsession. Followers of such gods are cut from similar cloth, and seek to dominate the desires of others, or else spread their lascivious gospels to anyone who will listen.
The Heart's Tell
You are adept at reading and guiding the emotions of others, gaining proficiency in the Persuasion and Insight skills. Your proficiency bonus is doubled for any ability check that uses either of those skills.
Beauty's Refuge
Starting at 1st level, your mere presence is enough to inspire hope and determination in others. When you complete a short or long rest, up to 12 allies of your choice gain temporary hit points equal to your Charisma modifier (minimum 1).
Protecting Grace
Your grace protects you, giving you bonus to unarmored defense equal to Charisma modifier.
Channel Divinity: Love's Truce
Starting at 2nd level, you can use your Channel Divinity to quell the flame of violence.
As an action, you force all creatures within 100 feet of you to make Charisma saving throws. Each creature that fails this save is charmed by every other creature that also failed the saving throw. This benefit lasts for one hour. While charmed by this ability, creatures consider all other creatures charmed by it to be their allies. They fight to defend them from attackers.
While this ability persists, absent any threat, creatures charmed by it will rest, talk among themselves, share stories of their lives, create a communal feast using food and drink they carry, and generally act as if they are old friends, long separated and brought together again for a joyous reunion.
Enchanting Presence
Your god has blessed you with an otherworldly elegance that disarm those who behold you. Beginning at 6th level, when you cast an enchantment spell of 1st-level or higher, and the target is within 5 feet and can see you, you can impose disadvantage on their saving throw against that spell.
Once this feature causes a target to fail their saving throw you must finish a short long rest before you can use it again.
Potent Spellcasting
At 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Soul of Beauty
Starting at 17th level, you become an avatar of unearthly beauty. Your enemies attack with uncertainty, fearful of damaging the wondrous being they behold, while your magic draws upon your presence to augment its power.
As a reaction, you can impose a penalty on a creature's attacks against you or on its saving throws against your spells and abilities. This benefit lasts until the end of the current turn The penalty equals your Charisma modifier (minimum 1).
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