Warlock
Base Class: Warlock

Whether through years of study and searching, horrible accident, or woeful misfortune you have broken the fourth wall and found the infinite being that is your player and have formed a pact with them. Regardless of the details of this pact, as you invest in your unique bond with your player, their influence on the game world around you grows, giving you more and more access to their custom game hacks and commands.

Expanded Spell List

Your connection with your player grant you access to the following spells to choose from when selecting spells.

Expanded spell list

1st

Faerie Fire

Identify

2nd

Rope Trick

Fortune’s Favor

3rd

Clavoyance

Create Food & Water

4th

Polymorph

Confusion

5th

Commune

Legend Lore

Meta Gaming

When you make your pact with the player at level 1 you gain access to the Player’s homebrew material allowing you to choose 3 Player_Antions from the list of Player_Actions at the end of this class description, you gain additional Player_Actions at 6th, 10th, and 14th level. Whenever you gain a level in this class you may also replace 1 Player_Action you already know with Player_Action on the list. 

 

You also gain a number of Meta_Dice which are used to fuel those Player_Actions. These dice are d6 and grow to d8 at 6th level l and d10 at 14th level. You have a number of these dice equal to your proficiency bonus + Charisma bonus. 

You regain all expend Meta_Dice after finishing a long rest.

Player_Actions

BulletTime()
You can use your reaction to expend a Meta-Dice and deflect or catch the projectile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by the Meta-Dice roll + your Charisma modifier +your Proficiency Bonus.

If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can make a ranged spell attack (range 20/60 feet) with the weapon or piece of ammunition you just caught, as part of the same reaction.

DragonWish(requires level 14 & 10 gems of the same type totaling 5k in value)
You may expend 3 Meta-dice while requesting the effect of one spell that is 6th level or lower and has a casting time of 1 action. The spell can be from any class's spell list, and you don't need to meet the requirements in that spell, including costly components; the spell simply takes effect as part of this action.

Once you use this feature, you can't use it again until you finish 3 long rests.

FullRestore()
If you start your turn with a condition effect that you are aware of, you may expend a Meta-dice to remove the condition.

IReadTheBook()
You expend one Meta-die and spend your action identifying a creature, you may learn two statistics about that creature of your choose from the following options:
-Any damage resistances and vulnerabilities
-Creature type and subtype
-Condition immunities
-Save proficiencies
-The creatures highest, and lowest ability score

PlayerInspiration()
When making an ability check, you aren't proficient in, may expend and roll one of your Meta-Dice, after the roll; but before success/failure has been declared, adding the rolls to the check.

PlayerKnowledge()
You may tap into your patron’s vast knowledge. When you make an ability check using an Intelligence or Wisdom modifier you may use your Charisma modifier instead.

Plot Armor()
You may expend and roll 1 Meta_Dice to automatically succeed a death save, gaining the number rolled in temporary hit points.

OverShield()
As an action you may expend a number of Meta_Dice equal to your proficiency bonus you gain temporary hit points equal to the total number rolled with those dice. Using this feature again will remove any temporary hit points gained by this feature and replace them with the new hit points. 

SightBeyondSight(requires level 6)
You expend and roll one Meta-dice gaining Ethereal sight for a number of minutes equal to the number rolled. 

YouCan’tSeeMe(requires level 3)
You may expend a meta_dice to cast Invisibility without material components or expanding a spell slot.

 

BulletTime()

You can use your reaction to expend a Meta-Dice and deflect or catch the projectile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by the Meta-Dice roll + your Charisma modifier + your Proficiency Bonus.

If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can make a ranged spell attack (range 20/60 feet) with the weapon or piece of ammunition you just caught, as part of the same reaction.

DragonWish()

You may expend 3 Meta-dice while requesting the effect of one spell that is 6th level or lower and has a casting time of 1 action. The spell can be from any class's spell list, and you don't need to meet the requirements in that spell, including costly components; the spell simply takes effect as part of this action.

Once you use this feature, you can't use it again until you finish 3 long rests.

FullRestore()

If you start your turn with a condition effect that you are aware of, you may expend a Meta_Dice to remove the condition.

IReadTheBook()

You expend one Meta-die and spend your action identifying a creature, you may learn two statistics about that creature of your choose from the following options:
-Any damage resistances and vulnerabilities
-Creature type and subtype
-Condition immunities
-Save proficiencies
-The creatures highest, and lowest ability score

 

OverShield()

As an action you may expend a number of Meta_Dice equal to your proficiency bonus you gain temporary hit points equal to the total number rolled with those dice. Using this feature again will remove any temporary hit points gained by this feature and replace them with the new hit points.

PlayerInspiration()

When making an ability check, you aren't proficient in, may expend and roll one of your Meta-Dice, after the roll; but before success/failure has been declared, adding the rolls to the check.

PlayerKnowledge()

You may tap into your patron’s vast knowledge. When you make an ability check using an Intelligence or Wisdom modifier you may use your Charisma modifier instead.

PlotArmor()

You may expend and roll 1 Meta_Dice to automatically succeed a death save, gaining the number rolled in temporary hit points.

SightBeyondSight()

You expend and roll one Meta-dice gaining Ethereal sight for a number of minutes equal to the number rolled.

YouCan’tSeeMe()

You may expend a Meta_Dice to cast Invisibility without material components or expanding a spell slot.

Player Portents

When you finish a long rest, you may expend a number of Meta_Dice equal to half your proficiency bonus(rounded down); you then roll that many d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn.

Each foretelling roll can be used only once. When you finish another long rest, you lose any unused foretelling rolls.

Beta Features

Your player has created a list of features that you may gain access to by performing a 1 minute ritual to petition your player to insert one of these custom features into your character’s sheet; but be warned these features are in beta and may break your character's code.

As an action you expend 1 Meta_Dice and begin performing a ritual to contact your player, that includes walking in various directions and performing various actions such as punching, sitting, rolling, etc. You may select one Custom Feature from the list below to have active on your player which remains in effect until you finish a long rest. You must then succeed a Wisdom saving throw DC 15 or be rendered insane until the feature ends. The abilities granted by this class can not be used for this saving throw. While insane, you speak only in gibberish and can only take 1 action on each of your turns. A greater restoration spell cast on you ends this effect, along with the selected feature.

Custom Features:

  • Quest Marker - Your player grants you the ability to perceive their will. Until this feature ends you may use a full round action to determine the general direction and approximate distance to an objective your player has set for you to complete. 
  • Health Bars - for the duration of this feature you can use a bonus action to focus on a creature or construct and see it’s health bar above just over its head. You know the following information about the target:
    • Health state:
      • Healthy: 100%
      • Injured: 99-50%
      • Bloodied: 54-11%
      • Critical: <=10%
    • Whether or not the creature is benefitting from temporary hit points (but not the amount which is not factored into the above %)
    • Any conditions affecting the target.

Auto Translate - When you hear a creature/construct speaking in a language which you do not know, you are aware of the language spoken by that creature/construct for the feature’s duration. You can use an action to temporarily add that language to your list of known languages. The language remains on your list until this feature ends or until you use another action to switch it for another language that you can hear being spoken.

Token Generator

As a bonus action you may expend a number of Meta_Dice equal to half your proficiency bonus and recover that number of pact spell slots or vice versa. Once you use this feature you can not use it again until you finish a long rest.

Warlock Patron: The Player Image

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