Base Class: Fighter
The Bruiser Archetype was common throughout the Moriae region, but popped up most frequently in the heavenly city of Clothopolis. Despite the immaculate streets and glimmering signs, the majority of the population lived suspended thousands of feet in the air, incarcerated in the Grace Gannet Penitentiary.
To impress the angels in Heaven, the governing body of the city imposed draconian laws to maintain a sterile- if hallow appearance.
Prisoners needed to adapt to life backed into a corner, inspiring them to hit harder in dire circumstances. Eventually, the warden came to regret pushing them to their limits.
Grace Under Pressure
3rd level feature
You are at your best when backed into a corner. When you are at 1/4 of your Hit Point Total, you can add a d4 to the damage of all your weapon attacks.
This damage increases to 2d4 when you are below 1/2 health, and 3d4 when you’re below 1/4 health.
If you attempt an attack against yourself, or damage yourself with a spell that doesn’t deal damage to another creature, you lose the benefits of this ability until the end of a long rest.
Shrug it Off
7th level feature
You can add half your proficiency bonus (rounded down) to any saving throw you don’t have proficiency with.
Additionally, if this makes your roll a 20 or higher on a death saving throw, you stand up from prone with 1 HP.
Spiteful Strike
10th level feature
When a creature forces you to make a saving throw and you succeed, you can use your reaction to move up to your movement speed in the direction of the creature without provoking opportunity attacks.
You can also make one weapon attack against that creature with advantage.
Glutton for Punishment
15th level feature
When a creature within 5 feet of you (other than you) takes damage, you can use your reaction to take the damage instead.
You have resistance to this damage.
Unbreakable
18th level feature
When you start your turn below half health, you gain temporary HP equal to 5 + your Constitution modifier.
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Posted Sep 9, 2022With "Grace Under Pressure", I believe you may have meant to put "3/4" instead of "1/4" when adding only 1d4 to the damage of all weapon attacks.