Warlock
Base Class: Warlock

you have taken a celestial dragon as your patron. in return for following the holy dragons wishes of banishing undead and fighting evil, you are granted draconic and healing powers.

The purpose of this patron is to create a combination of the celestial patron and dragon blood sorcerer. this allows you to gain the unarmored AC of a draconic bloodline sorcerer without having to multi class. This patron was created mostly to give enhanced role play as the AC can easily be achieved with standard armor and,  taking a celestial patron with a one level dip in draconic sorcerer would provide more utility.

bonus cantrips

you gain the light and sacred flame cantrips they do not count against your known cantrips limit

draconic patron

you have gained knowledge of dragons from your patron.

You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.

draconic resilience

Draconic magic courses through your veins strengthening your body, and parts of your body are covered in a thin layer of shimmering dragon-like scales.

you gain 1 hit point. you also gain one hit point each time you gain a level in this class.

your AC = 13 + your dexterity modifier

healing light

At level 6 you gain the ability to channel celestial essence to heal. 

As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total.

Your pool regains all expended dice when you finish a long rest.

 

dragon wings

At level 10 you gain the ability to grow dragon wings from your back giving you flight.

you can use a bonus action to summon or dismiss a pair of dragon wings from your back. when summoned you gain a flight speed equal to your current speed. you can only summon your wings if your armor is designed to allow it.

searing vengence

At level 14 you can stand up from death channeling radiant fury.

When making a death saving throw you can instead spring back to life, you regain hit points equal to 1/2 your max hit points, then you may choose to stand up. each creature you choose within 30 feet takes radiant damage equal to 2d8 + charisma mod and is blinded till the end of the current turn. after using this feature you must wait for a long rest to use it again.

Previous Versions

Name Date Modified Views Adds Version Actions
9/1/2020 3:26:29 PM
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1/29/2022 3:13:02 AM
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