Base Class: Ranger
You are a connoisseur of the the culinary arts. Your work requires both creativity and precision, which showcases your experience and uniqueness. Unlike other ranger archetypes, your connection to nature is driven by your desire to find the freshest ingredients and create the most magnificent dishes.
Chef Essentials
As a chef, your knives are your life. At 3rd level, you gain access to two knives - Chef's Knife and Cleaver - that you may dual-wield. The knives are magically bound to you, but do not do magical damage. Their stats are that of a +1 Dagger; however, the Cleaver does slashing damage instead of piercing damage. Your knives become sharper as you level. At level 5, you gain an additional +1 to attack and damage. At level 10, your attack and damage modifier reduces by 1, but your damage die changes to 2d6 and your knife attacks are considered magical. At level 15, your damage die becomes 2d8 and, at level 20, your attack and damage modifier increases by 2.
Professional Chef
As a professional chef, you are skilled in the kitchen. You can give rations a rejuvenating property and gain proficiency with cooking utensils. Provided you have access to spices and fresh ingredients, you can use your cooking utensils to give your rations a rejuvenating effect. Once per day, you can transform 1 ration into a gourmet meal that heals 2d4 + 2 HP when consumed. The gourmet meal spoils after 24 hours and will no longer restore HP. Consuming a gourmet meal in combat requires an action, bonus action, and reaction. At level 14, your gourmet meals heal 4d4 + 4 HP.
Skilled Butcher
At 7th level, your knowledge of anatomy translates into combat. You are able to perform a critical hit on beasts, humanoids, and plants on a 19 or 20.
Kitchen Magic
At 11th level, you can cast purify food and drink, create food and water, and fabricate each once per day. The fabricate spell may only be used to create items related to food or cooking. Attacks made by your chef knife and cleaver are now considered magical.
Master Butcher
At 15th level, your knowledge of anatomy allows you to perform a critical hit on 19 and 20 for any creature type other than constructs.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/12/2021 4:46:38 AM
|
13
|
1
|
1
|
Coming Soon
|
|
|
1/29/2022 5:39:51 AM
|
26
|
1
|
--
|
Coming Soon
|
-
View User Profile
-
Send Message
Posted Mar 21, 2022Hey Hey, me again. I have some strong ideas for this bad boy *slaps chefs hat*.
Swap Kitchen Magic and Skilled Butcher and remove the "your knife attacks are considered magical." from the Level 10 Chef's Essentials. There's no point in including it in Kitchen Magic if you get the level before anyway. Having a magical weapon at level 7 isn't uncommon so its a safe upgrade to get at that level and having access to purify food and drink, create food and water, and fabricate early rather than later is good when they could be considered less useful later on.
With this in mind, swapping the Level 5 and Level 10 upgrades in Chef's Essentials would be more balanced. At 3rd Level alone, having essentially two +1 Daggers IS VERY STRONK. Giving an additional +1 that early on (5th Level) could be a pretty OP. At least with the Level 10 (if its swapped) upgrade they are nerfed a bit with a flat increase in general damage.
This could perhaps be resolved if you chose to remove the nerf from the Level 10 Chef's Essentials and start them as normal dagger stats instead with them gaining the first +1 at level 5? This seems a little more optimized and balanced.
For Professional Chef, maybe instead have it as "Once per day, you can transform 1 ration into a gourmet meal that heals (2d4 + WIS) when consumed" (Wisdom because its Ranger spellcasting and you need Wisdom to cook! :D). This way it scales on a slow curve as the character levels and remains in check by the "Once per day".
This is a really strong class, but hopefully that helps with some of the early-late game balancing! :) I love what you have so far!