Base Class: Sorcerer
Your magical ability comes from the Elemental Plane of Earth. Either you are a descendant of an powerful Dao, touched by the elemental evil of Ogrémoch, blessed by the Dwarf god Moradin, or by some other means, you command the very earth beneath your feet.
Ears to the Ground
Your arcane connection to the earth allows you to sense the vibrations within the ground. You gain tremorsense out to 60 feet.
Bonus Cantrip
Starting at 1st level, you learn the mold earth cantrip. This counts as a sorcerer spell for you and does not count against the number of spells you know.
Power of the Stone
At 6th level, you gain resistance to bludgeoning, piercing, and slashing damage from non-magical weapons. In addition, whenever you start casting a spell of 1st level or higher that deals bludgeoning damage, earthen magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take bludgeoning damage equal to half your sorcerer level.
Earthen Traversal
At 6th level, you gain the ability to create pathways out of earth.
You can use an action to create a pathway out of earth that is 5 feet wide, up to 30 feet in length, and up to 15 feet in height. You can destroy the pathway as a bonus action or until you lose concentration.
Rocky Bulwark
Starting at 14th level, when you are hit by an attack, you can use your reaction to interpose a temporary wall of earth as if you had cast the shield spell. You gain a +5 bonus to AC, including against the triggering attack. You can use this reaction a number of times equal to your CHA modifier. You regain expended uses after a long rest.
In addition, you can use a portion of the arcane magic to throw elemental earth at your attacker. The target must make a Dexterity saving throw against your spell save DC. On a failed save, the target is either knocked prone, blinded for one turn, or loses 10 speed until the start of the next turn (your choice).
Earth Soul
At 18th level, you gain immunity to bludgeoning, piercing, and slashing damage from non-magical weapons.
You also gain a magical burrowing speed of 60 feet. As an action, you can reduce your burrowing speed to 30 feet for 1 hour and choose a number of creatures within 30 feet of you equal to 3 + your Charisma modifier. The chosen creatures gain a magical burrowing speed of 30 feet for 1 hour. Once you reduce your burrowing speed in this way, you can’t do so again until you finish a short or long rest.
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