Base Class: Bard
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Echoes of Valhalla
At 3rd level, you are emboldened with a heroic stature that emulates the glorious warriors of Valhalla. You gain the following benefits:
- You gain proficiency with martial melee weapons.
- You can use a melee weapon you are proficient with as a spellcasting focus.
- When you are not wearing armour or wielding a shield, your AC is equal to 10 + your Dexterity modifier + your Charisma modifier.
- You have advantage on saving throws against being frightened.
Battle Cry
As a bonus action, you can expend a use of Bardic Inspiration to empower your allies and intimidate your enemies. Choose any allies that can see and hear you within 30 feet; they each gain temporary hit points equal to a roll of your Bardic Inspiration.
Additionally, each hostile creature within 5 feet of you or your chosen allies must make a Wisdom saving throw against your spell save DC or be frightened of them until the beginning of your next turn.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
The Legends Are All True
Starting at 14th level, you can call upon the warriors of Valhalla to come to your aid. You learn the summon celestial spell if you don't already know it, and can cast it once per long rest without expending a spell slot.
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