Monk
Base Class: Monk

By Choosing this Fighting Style you are either ready to be seduced by your hatred or ready to force it into submission. Great Powers can be derived from either aspect of the Asura. Asura or Shura is a term used to reference a war god, but war can be used for good such as ending tyranny or fighting for those who can't fight evil themselves. Obviously war can be used to force your desires upon entities whom you view as your lesser. It is up to the user to define what war means to them and it's purpose in their life and their purpose in the war.

Whether you plan you rule with an iron fist or Crush the heads of Tyrants, War comes for everyone and an Asura will arise from it's ashes.

Elemental Lineage

Starting when you choose this tradition at 3rd level, you can manipulate the nature of your Ki to match your priesthood, anytime you use a Ki attack that deals damage, you may choose what type of damage your attack deals. You also may cast a spell once per day at it's base level (You must be a high enough Monk level to cast spells of the spells original level or If you multi class from a spell caster, your spell caster class must have access to spells of that level).

  • Sun: you may have your Ki attacks Deal Fire or Radiant damage, you may cast Flaming Sphere once a day without a spell slot.
  • Plant Life: you may have your Ki attacks Deal Poison or Necrotic damage, you may cast Absorb Element once a day without a spell slot.
  • Weather: you may have your Ki attacks Deal Cold or Lighting damage, you may cast Call Lighting once a day without a spell slot.
  • Gemstones: you may have your Ki attacks Deal Piercing or Thunder damage, you may cast Earth Tremor once a day without a spell slot.
  • Gravity: you may have your Ki attacks Deal Force or Psychic damage, you may cast Gravity Sinkhole once a day without a spell slot.
  • Rivers: you may have your Ki attacks Deal Slashing or Acid damage, you may cast Water Walk once a day without using a spell slot.

Delve Into Wrath/ Righteous Indignation

At 6th level, you gain the one of the following abilities based on your alignment

[Evil] Wrath: When you hit an opponent with with an unarmed strike and Ki was not used, your next attack has +1 to hit and to damage. This stacks as until you miss, change opponents, or end your turn. If you bring an enemy to 0 your regain 3 Ki points.

[Good] Indignation: When an ally within 5* half your Monk Level (minimum of 5) is hit with a targeted attack (Not Save or Die) and you are not also targeted you may use your reaction and roll a STR saving throw. You move to that ally and take the hit for them, receiving full damage if your STR saving throw was less than their Hit Roll and half damage if you beat it.

Kaioken: Ryo-zestu

Beginning at 11th level, you can enter a special state of fighting that surrounds you with an aura of Anger. At the start of each turn this Aura deals 5 damage to you and reduces your Ki points by 2. This aura deals damage to EVERYONE but you in a 15-foot radius based on your Priesthood. All attacks that use Ki have advantage to hit and you are resistant to non-magical Slashing, Bludgeoning, and Slashing along with your damage type. While in this phase you may cast a spell at base level without using a spell slot.

  • Sun: (1d8 Fire) you may cast Fire Ball once a day without a spell slot.
  • Plantlife: (1d8 Poison) you may cast Guardian of Nature once a day without a spell slot.
  • Weather: (1d8 Cold) you may cast Ice Storm once a day without a spell slot.
  • Gemstones: (1d8 Thunder) you may cast Stone Shape once a day without a spell slot.
  • Gravity: (1d8 Force) you may cast Dark Star once a day without a spell slot.
  • Rivers: (1d8 Bludgeoning) you may cast Maelstrom once a day without a spell slot.

 

Kaioken: Asura Bushida

At 17th level, Kaioken Ryo-Zestu no longer damages you and you only lose 1 Ki point a turn. If you are reduced to 0 hit-points while Kaioken Ryo-Zestu is active you do not lose consciousness until you leave Kaioken Ryo-Zestu, will still die automatically if you reach negative half your full health

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