Base Class: Ranger
A ranger who has been affected by the plague causing them to develop certain mutations that can aid them in combat. Plaguerunners use the plague to their advantage and soon find themselves immune to diseases and various sickness. They also are so closely linked to death that they can use death and the powers surrounding it to not only aid themselves, but their allies.
Firearm Proficiency
At 3rd level, you gain proficiency with firearms and can start with any one of the firearm weapons listed below which can also be found on page 268 of the Dungeon Master's Guide.
Flintlock Pistol - 1d10 Piercing - 3lbs - Ammunition (range 30/90), loading
Musket - 1d12 Piercing - 10 lbs - Ammunition (range 40/120), loading, two-handed
Plagued Veins
Starting at 3rd level and due to the plague coursing through your veins you gain an additional 10ft to your movement speed.
This speed increases by another 10ft when you gain additional Plaguerunner features and you also gain advantage on saving throws against being poisoned.
Plague Enhancements
At 7th level, you gain resistance to poison damage, and you are immune to diseases.
You also gain the ability to take the Dash action as a Bonus Action instead as much as your Dexterity modifier per Long Rest.
Lamplight
Starting at 11th Level and during a Short Rest you can create an ethereal oil lantern that summons the spirits of the long dead, hiding you and your allies from sight giving you the benefits of a Long Rest. You may only use this feature once per day.
Rest in Peril
Starting at 15th level and once per Long Rest you can hold the forces of death at bay. If yourself or an ally is dealt a killing blow, you can instead expend this feature and negate the killing blow and cause the target to be revived with as many Hit Points as one roll from your Hit Dice.
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