Base Class: Sorcerer
Pure magical force has become embedded within your being. Other arcane spell casters are like a man drawing water from the well siphoning power one bucket at a time. You are the water itself and need only direct your energies to whatever task you put your mind to.
Source familiarity
Starting at first level the knowledge gained by being part of the raw essence of magic gives you greater insight into its workings. You gain proficiency in the Arcana skill or expertise if you already have it.
Source Magic
You learn additional spells when you reach certain levels in this class, as shown on the Source Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level.
| Sorcerer Level | Spells |
|---|---|
| 1st | magic missile, identify |
| 3rd | spiritual weapon,arcanist's magic aura |
| 5th | dispel magic, counterspell |
| 7th | pulse wave, [Tooltip Not Found] |
| 9th | arcane hand, wall of force |
Source Sight
Starting at 6th level your attunement to the source of magic has heightened your awareness to it to the point that seeing and feeling magic become second nature and you no longer need to cast detect magic to gain it's effect. Instead you may cast detect magic on others or if you cast it on yourself you know the exact name of the spell cast and the name of its caster.
Source Disrupton
At 6th level, you gain the ability to disrupt the natural flow of magic far more than normal
When you cast dispel magic or counter spell you make any relevant checks with advantage, additionally If your check exceeds the DC by 10 or more you may redirect the intended target of that spell to a place of your choosing within range of the original spell.
Source Fire
Starting at 14th level you gain access to Source Fire while not strictly fire in the literal sense Source fire is nonetheless just as deadly though used correctly has some more interesting effect.
As an action 1 per day you may unleash a pure magical force known as silver fire, this has a number of effects that you can choose from below.
You may restore broken areas of magic such as those created by permanent anti magic fields.
You may unleash a beam of pure silver fire against a target in a 60 foot line when you do so spend a number of sorcery points up to half your caster level. Each creature in a 60-foot-line starting at you must make a Dexterity saving throw. A target takes 1d20 X the number of sorcery points spent in force damage on a failed save, or half as much damage on a successful one. For each 20 you roll while doing this you may dispel one magical effect in the beam.
Unity
Starting at 18th level your body becomes so suffused with magic that the normal rules of mortality no longer apply to you, you cease to age and can no longer die of old age. You don't need to eat, drink or sleep and you gain the benefits of a long rest after 8 hours of light activity.
In addition magic is so much a part of you that others magic has difficulty finding purchase granting you the magical resistance trait and in addition attacks from spells have disadvantage against you.
Comments