Rogue
Base Class: Rogue

You can enter a Wild Dance as a bonus action, on each of your turns you can use a bonus action to teleport, when you land next to an enemy you can attack it and gain an exta opertunity to use sneak attack.

Dance Through the Aether

On your turn, you can enter a Wild Dance as a bonus action. For one minute, on each of your turns as a bonus action or as part of the bonus action when you activate the dance. You can teleport up to 15 feet to an unocupied space that you can see.

When you do not teleport this way during your turn, you can use your reaction this round to teleport up to 15 feet to an unocupied space that you can see. You can use this reaction after you are hit by a melee attack.

You can not enter a Wild Dance again until you finish a short or long rest.

Once you reach 13th level, the distance you can teleport increases to 30ft.

Telporting Strike

During your turn, when you teleport within 5 feet of a creature, you may gain advantage on the next attack you make against that creature this turn. You can do this a number of times equal to your charisma modifier (minimum of 1). You regain all expended uses when you finish a long rest.

Warping Waltz

Starting at 9th level. You can lend your teleporting abilitys to other creatures. As a bonus action on your turn, if you are in your Wild Dance. You can touch a willing creature. That creature teleports up to 15 feet to an unocupied space that you can see.

You can still use your reaction you get from your Wild Dance when teleporting another creature this way.

Once you reach 13th level, the distance that creature can teleport increases to 30ft.

In addition, you have advantage on acrobatics checks and performance checks.

One With the Aether

Starting at 13 level you gained knowledge from the weave of magic because you travel through it a lot. Whenever you finish a long rest, choose a cantrip from the sorcerer spell list. Until you finish the next long rest you can cast it. Charisma is your spellcasting ability for this spell.

Also, the distance you or a creature you touch can teleport via your Wild Dance increases to 30 feet.

Agent of Passage

Starting at 17th level. You gain the ability to move yourself and others over vast distances and even across planes. you can cast Teleport or Plane Shift without using a spell slot or material components using this feature. But only as a Ritual spell (the spell counts as a ritual spell if you cast it this way).

When you cast a spell this way you may chose 2, each creature that teleports via this spell gains 2 of the following bounsses for 8 hours:

  • Creatures gains temporary hit points equal to 1d12+your charisma modifier(minimum of 1).
  • Choose a saving throw from strength, dexterity, constitution, inteligence, wisdom or charisma, Creatures gain advantage on that saving throw.
  • Creatures gain advantage on initiative checks, and a bonus to attack rolls equal to half your charisma modifier, rounded up (minimum of 1)
  • Creatures gain a +2 bonus to AC.
  • Creatures gain a flying speed equal to their movement speed.

In addition, if you cast the Plane Shift spell, as you are teleporting. You gain a vision of the plane you are teleporting to. You may chose one:

  • You learn of one danger you may face within the next 12 hours on the destination plane
  • You learn of one ally or helpful item you may encounter within the next 12 hours on the destination plane.
  • You temporarily learn a language spoken on the destination plane, witch you forget when you leave the plane.

You cant use this feature again until you finished a long rest, and you cant chose extra options when casting one of the spells until 24 hours have passed

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