Wizard
Base Class: Wizard

You are amazing, when it comes to learning. You can learn most anything especially spells. Knowledge just flows to you naturally. Some people may refer to you as a prodigy due to your quick learning and keen eye for knowledge. You enjoy collecting various knowledges and secrets from all over the world.

Universal Studies

When you select this tradition At 2nd level, you may add two more spells of your choice that do not appear on the wizard spell list to your spellbook. A spell you choose must be of a level you can cast, as shown on the Wizard table. Whenever you're allowed to pick a new cantrip they can be from any class.

Hereafter, every time you gain a level in the Wizard class (starting with 3rd level), one (but not both) of the spells that you add to your spellbook may come from a different class's spell list, though you are free to learn two wizard spells if you prefer. Your spellcasting is now bounded only by your own interests and imagination.

Magnificent Magic

Also at 2nd level, you learn the Prestidigitation, Druidcraft, Thaumaturgy cantrips. If you already know these cantrips, you learn a different wizard cantrip of your choice. The cantrip doesn’t count against your number of cantrips known.

Each of these cantrips now have a range out to 30 feet. If you cast these spells multiple times, you can now have up to four of their non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

Quick Studies

At 6th level,  you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.

Gained Knowledge

Beginning at 10th level, you learn three languages, four skills, and two tools. Also, you gain expertise in two skill in which you are proficient.

Universal Concentration

At 14th level, you can concentrate on two spells at the same time as long as their found on separate spell tables. However if the spells overlap spell lists you must declare which spell is from which list.

Any time you would be forced to make a Constitution saving throw to maintain concentration due to taking damage, the DC equals 10+ both spells' level combined, or half the damage you take, which ever is higher. On a failure, you lose concentration on both spells.

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