Sorcerer
Base Class: Sorcerer

Your innate magic echos from the Feywild.  You may have stumbled through a fey crossing and unknowingly absorbed the plane’s essence; Maybe you have the blood of an eladrin in your veins; Perhaps your grandparent got really close with a satyr.  Regardless of its source, you now have the potent magic of the faerie sparkling within you.

Ear of the Fey

Since the Feywild is the source of your arcane prowess, you can speak, read, and write Sylvan. 

Faerie Stride

Starting at 1st level, as a bonus action, you can spend 2 sorcery points to magically teleport up to 30 feet to an unoccupied space you can see

When you reach 3rd level, you can spend an additional sorcery point to either double the distance or teleport with one other creature of your size or smaller.

Spritely Presence

Starting at 6th level, as an action, you can spend 3 sorcery points to magically shrink your size to that of a sprite, that is to say, tiny. 

While in this form, you gain a flying speed of 40 feet and can spend 1 sorcery point to become invisible until you attack, cast a spell, or 5 minutes pass.  You also get a +2 to AC and advantage on stealth checks.

You have full access to your spells and sorcery points while in this form, but any melee attack you make has a -1d6 to the damage (minimum of 1 point of damage), and any melee attack against you has a +1d6 damage.

Bolstered Arcana

At 14th level, the powerful arcane magic that runs through the Feywild now has a more focused outlet in you.  As a bonus action, you can spend 3 or 5 sorcery points to add 2 or 3 dice, respectively, to any spell that causes damage.  You may choose to use this feature after a successful hit is determined.

Fey Expulsion

Beginning at 18th level, as an action, you can make a touch attack and spend a number of sorcery points to shift a creature to the Feywild for a round.  Upon return, the creature must make a DC 15 Wisdom saving throw or lose the last 5 minutes of their memory, including their time spent in the Feywild.  Fey creatures and those with Fey Ancestry automatically succeed

Sorcery Points

Damage (Psychic)

5

5d6

7

7d6

9

10d6

11

14d6

13

19d6

15

25d6

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