Base Class: Sorcerer
Your innate magic comes from the fey wild in the form of its mischievous faerie dragons. Most likely, a faerie dragon may have played a trick on one of your ancestors while polymorphed and your magic is the unintended result. It could also be as simple as having a run-in with the fey wilds as a child and being permanently changed. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance. What matters now is that you feel a delight in trickery and mischief and you've got the magic to bolster yourself to that end.
Faerie Dragon Ancestor
At 1st level, you can speak, read, and write Draconic and Sylvan, and you may speak telepathically to any creature within 60ft that also speaks one of these languages.
You additionally gain spells at the sorcerer levels listed in the Faerie Dragon Ancestor Spells table. These spells are always prepared by you and do not count against your known spells.
| Sorcerer Level | Spells |
|---|---|
|
1st |
|
|
3rd |
|
|
5th |
|
|
7th |
Magic Resilience
As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. Parts of your skin are covered by a this sheen of irradecent dragon-like scales that shimmer and glint when exposed to magic.
At 1st level, you are proficient in all saving throws against spells and other magical effects and add your proficiency bonus to your armor class against spell attacks.
Euphoria
Starting at 6th level, when you cast a spell that deals damage, you can force some of those creature into a state of euphoria. To do so, you spend 3 sorcery points and choose a number of those creatures up to your Charisma modifier (minimum of one creature). The target must succeed on a Wisdom saving throw or, for 1 minute, the target is charmed by you. While charmed by this effect, the creature is incapacitated and uses all of its movement to move in a random direction if it can.
At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.
Faerie Wings
At 14th level, you gain the ability to sprout a pair of shimmering dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.
You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.
Superior Invisibility
At 18th level, you have learned how to bend light around you as you see fit. As a bonus action, you can cast Invisibility on yourself at will without any material, somatic, or verbal components.
Comments