Base Class: Rogue
The deadly skirmisher is a whirl of blades, leaving his enemies bleeding out on the floor.
Whirling Disengage
Starting at 3rd level, once per turn, when you use the disengage action, you may make a melee attack with a weapon that you have not yet made an attack with this turn.
Your speed increases by 10 feet.
Dual Weapon Mastery
Starting at 3rd level, you add your ability score modifier to any offhand attacks.
Deep Gouge
Starting at 9th level, you apply a bleed stack to any enemy (with internal fluids) that you hit with a bladed weapon melee attack. On an enemy's turn, they take damage equal to the number of bleed stacks on them. Whenever an enemy regains hp all bleed stacks are removed.
Parry
By 13th level, you have learned to effectively parry enemy attacks. You may use an action or bonus action to parry. Roll the damage die for your current weapon and add it to your AC until your next turn.
Fatal Gore
When you reach 17th level, you are adept at targeting weak points that cause the most bleeding, bleed now deals 1d4 damage per stack instead of 1
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