Cleric
Base Class: Cleric

The raw earth, it inspires force, durability and permanence. people build statues out of stone and marble for they know it will last for centuries. your clergy embodies that spirit, you devote yourself the the durability of stone, you devote yourself to well thought out ideas like the stone walls of your temple. Or perhaps you think quickly and easily shifted in the wind like sand. whatever your belief you follow the path of earth. Gods of this domain include Geb, Gaea, Nantosuelta, Demeter, Fjorgyn, Sif

Upon choosing this subclass you gain access to these spells at certain levels in this class

  • 1st level: Catapult, Earth Tremor
  • 3rd level: Earthbind, Erupting Earth
  • 5th level: Meld Into Stone, Pass Without Trace
  • 7th level: Stone Shape, Stone Skin
  • 9th Level: Transmute Rock, Wall of Stone

Bonus Proficiencies

At 1st level, you gain proficiency with Mauls, Warhammers, and Flails, and heavy armor, and you gain access to both the Mold Earth cantrip and the Magic Stone cantrip.

One With the Earth

Also at 1st level, Your connection to the sturdiness and permanence of the rock, allow to endure crushing force. You gain resistance to bludgeoning damage and when you fall and land on a surface made of earth i.e. Dirt, Sand, or Stone you take no damage from the fall.  

Channel Divinity: Gather Earth

Starting at 2nd level, you can use your Channel Divinity to Channel the raw power and might of mountains. as an action on your turn, you can use your channel divinity to cause your body to swell and make your self one size larger. For example if your size is small you swell to be medium sized, if you are medium you swell to Large. you can stay this way for 10 minutes or until you use a bonus action to dismiss it.  You must be in contact with the earth in order to use this Channel Divinity.

While enlarged your height and weight doubles and so does your carrying capacity and the amount of weight you can push, drag or lift, also you have advantage on strength saving throws and ability checks. Furthermore when a make a melee weapon attack that uses strength you can add 1d4 damage to it.

Earth Glide

Starting at 6th level, You gain a burrowing speed equal to your walking speed and you gain tremor sense to a radius of 10 feet.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 force damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Earthborn

At 17th level, you gain infinite darkvision while underground and you gain immunity to bludgeoning damage and you get access to the move earth spell at will 

Previous Versions

Name Date Modified Views Adds Version Actions
2/1/2022 7:25:16 PM
23
8
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes