Ranger
Base Class: Ranger

Longform description to be added

Tactics Advanced

3rd-level Tactician feature

At 3rd level, you have the experience to begin commanding the flow of battle. As an action, you choose any number of willing creatures you can see, and that can hear and understand you, within 30 feet of you (this can include yourself) equal to your Wisdom modifier. You inspire morale and relay effective tactics to them for 10 minutes, or until you use this feature again, or until you lose your concentration (as if you were concentrating on a spell). While any inspired creature is within 30 feet of you and can hear you, the creature can roll a d4 and add the number rolled to an attack roll or ability check it makes. Concentration on this feature can benefit from the War Caster feat as if it were a spell. Additionally, you can concentrate on this feature and one spell in conjunction.

The bonus increases to 1d6, and you can concentrate on this feature plus two other effects when you reach 11th level in this class.

You can use this feature a number of times equal to your proficiency modifier, and regain all expended uses when you finish a long rest.

Clear Mind

Able to keep a clear head and read a bad situation, you gain proficiency in Insight and with [tool]Cartographer's Tools[/tool].

Tactics Improved

7th-level Tactician feature

Beginning at 7th level, your mastery of battlefield strategy evolves such that as you focus, your allies' clarity improves as well. For each effect that you maintain concentration on, you and allies benefiting from your Tactics Advanced add an additional +1 to its results as well as saving throws.

Defensive Tactics

11th-level Tactician feature

You quick thinking and swift direction grants you the ability to protect your allies: you can cast <spell>shield</spell> without expending a spell slot. You can do so a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest.

In addition, whenever you cast shield, you can grant AC equal to your Wisdom modifier (minimum of 1) to up to 2 creatures within 30 feet of you (this can include yourself) until the start of your next turn, instead of the spell's original effects.

Spell Tactics

15th-level Tactician feature

Beginning at 15th level, your mastery of the art of strategy has extended to your magical prowess. As a result, your concentration-based spells and features are more effective. Whenever an effect you're concentrating on causes you to roll dice to determine the amount of hit points it restores to a friendly creature, or the amount of damage it deals to a hostile creature, you can add your Wisdom modifier to the result, minimum of 1.

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