Base Class: Warlock
Your patron is a divine force of the universe that transcends times and space. You have bound yourself to her... or did she choose you? It isn't entirely known how your relationship with your patron came to be but it feels right and they have never guided you down a wrong path. All you know is that your pact is meant to be and you are drawn forward in life in ways that always feel right.
When your patron is generous other's also benefit from their guidance. But on occasion you have had to watch the madness of choice drive more then one person insane. You don't know what those people experienced, but you know that the other side of your patron will show someone every choice then can make and let them senseless wander it in their mind.
Expanded Spell List
The Guide lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Guide Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
*The Guide's Hunter's Mark counts as a hex for the purposes of your eldritch invocations and the bonus damage is triggered by any attack you make.
Guided Blessing
Starting at 1st level, you learn the Guidance cantrip, which doesn't count against the number of warlock cantrips you know. For you, it has a range of 30 feet, and you can cast it as a bonus action.
In addition, whenever you cast a divination spell that grants you knowledge, ignore any chances of the spell failing, being random or unanswered.
My Mind Beholds Many Things
Starting at 6th level, your mind starts to expand to perceive the different paths you can tack towards you future. You are able to hold concentration onto an additional spell as long as one of the spells you're holding concentration on is a Divination spell or from the Guide's Extended Spell List. Whenever you roll concentration for either spell, you may use your reaction to release concentration on one of the spells to automatically succeed on your concentration roll for the other.
Many Choices All at Once
Starting at 10th level, you may call upon the Guide to momentarily connect everyone's path's in life and walk your way through each of them.
When you or a target you can see within 120ft succeeds or fails an attack roll, ability check or saving throw, after seeing the results but before the actions resolve, you can use your reaction to change the target to a different one of your choice that's within range of yourself and the triggering condition. All dice rolled remain the same and any reactions made remain used, but only resolve if their activating conditions are still met. No new reactions can be made until the triggering action resolves. If the new target must make a saving throw, they are considered Stunned while making it.
Once you use this ability you can't use it again until you complete a long rest.
Glimps of Eternity
Starting at 14th level, when you finish a long rest, cast a divination spell at it's base level, from any spell list, on yourself, without expending a spell slot. If the spell has a duration of 1 minute or longer the spell lasts until you finish your next long rest instead and doesn't require you to hold concentration on it.
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