Rogue
Base Class: Rogue

 Be as stealth as possible. Master at going unnoticed.

Art of the light step

 Starting at 3rd level, You gain proficiency in the Dexterity (Stealth) skillchecks, if you already have proficiency this skill you gain expertise in them instead.

Three-dimensional movements

Starting at 3rd level too, You gain Climbing and Swimming speed of half your move speed. However against or under a slick surface, you can not move more than your climbing speed before falling. In combat, if you finish your turn gripped against or under a slick surface, you fall too.

Neck cracker

Starting at 9th level, your unarmed strikes can deal deadly damages if you wish so. Plus, unarmed strikes now can trigger Sneak Attack damage rolls.  

Swift jump

Starting at 13th level, You gain profiency in Athletics(Strenght) skillchecks. You can perform a Long Jump without momentum, and you can add you Dexterity modifier to the distance. In combat, while performing a long jump, Dexterity added distance won't cost you any foot of movement. Also apply to your Highjumps.

Distraction

Starting at 17th level, if you make noise on purpose you can attract a number of persons, not engaged in combat, equal to CHA+1D6, to the source of the noise. In combat, you can throw a blinding thing (sand pouch, gravel, smoke grenade...) to the face of you enemy and disappear. You can use a free action try to blind a target in 20 ft range, your target has to succeed a Perception(wisdom) skillcheck DC20 or lose their sight or you, your are disengaged from this specific target. Immediately after, you can perform a Swift jump in any direction you want, and perform a Stealth(Dexterity) skillcheck to hide if you are not in another enemy sight.

 

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