Ranger
Base Class: Ranger

Thought to have taken their name from either a legendary founder or a patron deity, the Duskwalkers are a very rarely seen group, even among the reclusive folk that are rangers. Notoriously hard to kill and even harder to escape from, a Duskwalker will almost always find their prey.

Gaze of Night

At 3rd level, you gain darkvision out to 120 feet, if you do not already have it. This darkvision is unaffected by magical darkness and, while in darkness or dim light, your movement does not provoke attacks of opportunity.

Revealing Moonlight

At 7th level, you can cast the spell Moonbeam once without expending a spell slot. Once you have cast the spell in this way, you may not do so again until you finish a short or long rest.

Ethereal Dodge

At 11th level, whenever you are forced to make a Dexterity saving throw to avoid damage, you only take half damage if you fail the save, and take no damage at all if you succeed. Additionally, you can use 5 feet of movement to escape from the Grappled condition without making a contested Strength check or save.

One With the Endless Night

At 15th level, you gain the ability to resist death for a time. When you are reduced to 0 hitpoints, you can immediately use your reaction to teleport up to 30 feet away to a space you can see and recover a number of hitpoints equal to your Wisdom modifier (minimum of 1). Once you have used this reaction, you cannot use it again until you finish a long rest.

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